#ifndef CAABOX_HPP #define CAABOX_HPP #include "CVector3f.hpp" #include "CTransform.hpp" #include class ZE_ALIGN(16) CAABox { public: ZE_DECLARE_ALIGNED_ALLOCATOR(); enum EBoxEdgeID { }; enum EBoxFaceID { }; static const CAABox skInvertedBox; CVector3f m_min; CVector3f m_max; // set default AABox to insane inverse min/max to allow for accumulation inline CAABox() : m_min(1e16f), m_max(-1e16f) {} CAABox(const CVector3f& min, const CVector3f& max) : m_min(min), m_max(max) { } CAABox(float minX, float minY, float minZ, float maxX, float maxY, float maxZ) : m_min(minX, minY, minZ), m_max(maxX, maxY, maxZ) { } CAABox(Athena::io::IStreamReader& in) {readBoundingBox(in);} inline void readBoundingBox(Athena::io::IStreamReader& in) { m_min[0] = in.readFloat(); m_min[1] = in.readFloat(); m_min[2] = in.readFloat(); m_max[0] = in.readFloat(); m_max[1] = in.readFloat(); m_max[2] = in.readFloat(); } inline bool intersects(const CAABox& other) const { if (m_max[0] < other.m_min[0]) return false; if (m_min[0] > other.m_max[0]) return false; if (m_max[1] < other.m_min[1]) return false; if (m_min[1] > other.m_max[1]) return false; if (m_max[2] < other.m_min[2]) return false; if (m_min[2] > other.m_max[2]) return false; return true; } CVector3f center() const { return (m_min + m_max) * 0.5f; } CVector3f extents() const { return (m_max - m_min) * 0.5f; } inline CAABox getTransformedAABox(const CTransform& xfrm) { CAABox box; for (int i = 0; i < 8; i+=2) { CVector3f point = xfrm * getPoint(i); box.accumulateBounds(point); point = xfrm * getPoint(i+1); box.accumulateBounds(point); } return box; } inline void accumulateBounds(const CVector3f& point) { if (m_min.x > point.x) m_min.x = point.x; if (m_min.y > point.y) m_min.y = point.y; if (m_min.z > point.z) m_min.z = point.z; if (m_max.x < point.x) m_max.x = point.x; if (m_max.y < point.y) m_max.y = point.y; if (m_max.z < point.z) m_max.z = point.z; } inline bool pointInside(const CVector3f& other) const { return (m_min.x <= other.x && other.x <= m_max.z && m_min.y <= other.y && other.y <= m_max.z && m_min.z <= other.z && other.z <= m_max.z); } inline CVector3f closestPointAlongVector(const CVector3f& other) { return {(other.x >= -0.f) ? m_min.x : m_max.x, (other.y >= -0.f) ? m_min.y : m_max.y, (other.z >= -0.f) ? m_min.z : m_max.z}; } inline CVector3f getPoint(const int point) { int zOff = point & 4; int yOff = (point * 2) & 4; int xOff = (point * 4) & 4; float z = ((float*)(&m_min.x) + zOff)[2]; float y = ((float*)(&m_min.x) + yOff)[1]; float x = ((float*)(&m_min.x) + xOff)[0]; return CVector3f(x, y, z); } inline CVector3f clampToBox(const CVector3f& vec) { CVector3f ret = vec; if (ret.x < m_min.x) ret.x = m_min.x; if (ret.y < m_min.y) ret.y = m_min.y; if (ret.z < m_min.z) ret.z = m_min.z; if (ret.x > m_max.x) ret.x = m_max.x; if (ret.y > m_max.y) ret.y = m_max.y; if (ret.z > m_max.z) ret.z = m_max.z; return ret; } inline void splitX(CAABox& posX, CAABox& negX) const { float midX = (m_max.x - m_min.x) * .5 + m_min.x; posX.m_max = m_max; posX.m_min = m_min; posX.m_min.x = midX; negX.m_max = m_max; negX.m_max.x = midX; negX.m_min = m_min; } inline void splitY(CAABox& posY, CAABox& negY) const { float midY = (m_max.y - m_min.y) * .5 + m_min.y; posY.m_max = m_max; posY.m_min = m_min; posY.m_min.y = midY; negY.m_max = m_max; negY.m_max.y = midY; negY.m_min = m_min; } inline void splitZ(CAABox& posZ, CAABox& negZ) const { float midZ = (m_max.z - m_min.z) * .5 + m_min.z; posZ.m_max = m_max; posZ.m_min = m_min; posZ.m_min.z = midZ; negZ.m_max = m_max; negZ.m_max.z = midZ; negZ.m_min = m_min; } inline bool invalid() { return (m_max.x < m_min.x || m_max.y < m_min.y || m_max.z < m_min.z); } }; inline bool operator ==(const CAABox& left, const CAABox& right) { return (left.m_min == right.m_min && left.m_max == right.m_max); } inline bool operator !=(const CAABox& left, const CAABox& right) { return (left.m_min != right.m_min || left.m_max != right.m_max); } #endif // CAABOX_HPP