#pragma once #include "Global.hpp" #include "zeus/Math.hpp" #include "CVector2f.hpp" #if ZE_ATHENA_TYPES #include #endif namespace zeus { class CVector2i { public: union { struct { int x, y; }; int v[2]; }; CVector2i() = default; CVector2i(int xin, int yin) : x(xin), y(yin) {} CVector2i(const CVector2f& vec) : x(int(vec.x())), y(int(vec.y())) {} CVector2f toVec2f() const { return CVector2f(x, y); } CVector2i operator+(const CVector2i& val) const { return CVector2i(x + val.x, y + val.y); } CVector2i operator-(const CVector2i& val) const { return CVector2i(x - val.x, y - val.y); } CVector2i operator*(const CVector2i& val) const { return CVector2i(x * val.x, y * val.y); } CVector2i operator/(const CVector2i& val) const { return CVector2i(x / val.x, y / val.y); } bool operator==(const CVector2i& other) const { return x == other.x && y == other.y; } bool operator!=(const CVector2i& other) const { return x != other.x || y != other.y; } CVector2i operator*(int val) const { return CVector2i(x * val, y * val); } }; } // namespace zeus