#pragma once #include "athena/Types.hpp" #include "Global.hpp" #include "zeus/Math.hpp" #include "zeus/CVector3f.hpp" namespace zeus { class CVector3d { public: zeus::simd mSimd; CVector3d() : mSimd(0.0) {} template CVector3d(const simd& s) : mSimd(s) {} #if ZE_ATHENA_TYPES CVector3d(const atVec3d& vec) : mSimd(vec.simd) {} #endif explicit CVector3d(double xyz) : mSimd(xyz) {} CVector3d(const CVector3f& vec) : mSimd(vec.mSimd) {} CVector3d(double x, double y, double z) : mSimd(x, y, z) {} CVector3f asCVector3f() { return mSimd; } double magSquared() const { return mSimd.dot3(mSimd); } double magnitude() const { return sqrt(magSquared()); } CVector3d cross(const CVector3d& rhs) const { return {y() * rhs.z() - z() * rhs.y(), z() * rhs.x() - x() * rhs.z(), x() * rhs.y() - y() * rhs.x()}; } double dot(const CVector3d& rhs) const { return mSimd.dot3(rhs.mSimd); } CVector3d asNormalized() { double mag = magnitude(); mag = 1.0 / mag; return mSimd * zeus::simd(mag); } void splat(double xyz) { mSimd = zeus::simd(xyz); } void zeroOut() { *this = skZero; } CVector3d operator+(const CVector3d& rhs) const { return mSimd + rhs.mSimd; } CVector3d operator-(const CVector3d& rhs) const { return mSimd - rhs.mSimd; } CVector3d operator*(const CVector3d& rhs) const { return mSimd * rhs.mSimd; } CVector3d operator/(const CVector3d& rhs) const { return mSimd / rhs.mSimd; } zeus::simd::reference operator[](size_t idx) { assert(idx < 3); return mSimd[idx]; } double operator[](size_t idx) const { assert(idx < 3); return mSimd[idx]; } double x() const { return mSimd[0]; } double y() const { return mSimd[1]; } double z() const { return mSimd[2]; } simd::reference x() { return mSimd[0]; } simd::reference y() { return mSimd[1]; } simd::reference z() { return mSimd[2]; } static const CVector3d skZero; }; static inline CVector3d operator+(double lhs, const CVector3d& rhs) { return zeus::simd(lhs) + rhs.mSimd; } static inline CVector3d operator-(double lhs, const CVector3d& rhs) { return zeus::simd(lhs) - rhs.mSimd; } static inline CVector3d operator*(double lhs, const CVector3d& rhs) { return zeus::simd(lhs) * rhs.mSimd; } static inline CVector3d operator/(double lhs, const CVector3d& rhs) { return zeus::simd(lhs) / rhs.mSimd; } } // namespace zeus