#include "zeus/CColor.hpp" #include "zeus/CVector4f.hpp" namespace zeus { const CColor CColor::skRed(Comp32(0xFF0000FFul)); const CColor CColor::skBlack(Comp32(0x000000FFul)); const CColor CColor::skBlue(Comp32(0x0000FFFFul)); const CColor CColor::skGreen(Comp32(0x00FF00FFul)); const CColor CColor::skGrey(Comp32(0x808080FFul)); const CColor CColor::skOrange(Comp32(0xFF7000FFul)); const CColor CColor::skPurple(Comp32(0xA000FFFFul)); const CColor CColor::skYellow(Comp32(0xFFFF00FFul)); const CColor CColor::skWhite(Comp32(0xFFFFFFFFul)); const CColor CColor::skClear(Comp32(0x00000000ul)); float hueToRgb(float p, float q, float t) { if (t < 0.0f) t += 1.0f; if (t > 1.0f) t -= 1.0f; if (t < 1.f / 6.f) return p + (q - p) * 6.f * t; if (t < 1.f / 2.f) return q; if (t < 2.f / 3.f) return p + (q - p) * (2.f / 3.f - t) * 6.f; return p; } void CColor::fromHSV(float h, float s, float v, float _a) { int i = int(h * 6.f); float f = h * 6.f - i; float p = v * (1.f - s); float q = v * (1.f - f * s); float t = v * (1.f - (1.f - f) * s); simd_floats fo; switch (i % 6) { case 0: fo[0] = v, fo[1] = t, fo[2] = p; break; case 1: fo[0] = q, fo[1] = v, fo[2] = p; break; case 2: fo[0] = p, fo[1] = v, fo[2] = t; break; case 3: fo[0] = p, fo[1] = q, fo[2] = v; break; case 4: fo[0] = t, fo[1] = p, fo[2] = v; break; case 5: fo[0] = v, fo[1] = p, fo[2] = q; break; default: break; } fo[3] = _a; mSimd.copy_from(fo); } void CColor::toHSV(float& h, float& s, float& v) const { float min = std::min(r(), std::min(g(), b())); float max = std::max(r(), std::max(g(), b())); v = max; float delta = max - min; s = max == 0.f ? 0.f : delta / max; if (max == min) h = 0.f; else { if (max == r()) h = (g() - b()) / delta + (g() < b() ? 6.f : 0.f); else if (max == g()) h = (b() - r()) / delta + 2.f; else if (max == b()) h = (r() - g()) / delta + 4.f; h /= 6.f; } } void CColor::fromHSL(float h, float s, float l, float _a) { if (s == 0.0f) { mSimd = simd(l); } else { const float q = l < 0.5f ? l * (1.f + s) : l + s - 1.f * s; const float p = 2.f * l - q; r() = hueToRgb(p, q, h + 1.f / 3.f); g() = hueToRgb(p, q, h); b() = hueToRgb(p, q, h - 1.f / 3.f); } a() = _a; } void CColor::toHSL(float& h, float& s, float& l) const { const float min = std::min(r(), std::min(g(), b())); const float max = std::max(r(), std::max(g(), b())); const float d = max - min; if (max == min) h = s = 0.f; else { s = l > 0.5f ? d / (2.f - max - min) : d / (max + min); if (max == r()) h = (g() - b()) / d + (g() < b() ? 6.f : 0.f); else if (max == g()) h = (b() - r()) / d + 2.f; else if (max == b()) h = (r() - g()) / d + 4.f; h /= 6.f; } } }