#ifndef COBBOX_HPP #define COBBOX_HPP #include "CTransform.hpp" #include "CVector3f.hpp" #include "CAABox.hpp" class ZE_ALIGN(16) COBBox { public: ZE_DECLARE_ALIGNED_ALLOCATOR(); CTransform m_transform; CVector3f m_extents; COBBox() {} COBBox(const CAABox& aabb) : m_extents(aabb.extents()) { m_transform.m_origin = aabb.center(); } CAABox calculateAABox(const CTransform& transform = CTransform()) { CAABox ret = CAABox::skInvertedBox; CTransform trans = transform * m_transform; static const CVector3f basis[8] ={ { 1.0, 1.0, 1.0}, { 1.0, 1.0, -1.0}, { 1.0, -1.0, 1.0}, { 1.0, -1.0, -1.0}, {-1.0, -1.0, -1.0}, {-1.0, -1.0, 1.0}, {-1.0, 1.0, -1.0}, {-1.0, 1.0, 1.0} }; for (int i = 0; i < 8; i+=2) { CVector3f p = (m_extents * basis[i]); ret.accumulateBounds(trans * p); p = m_extents * basis[i + 1]; ret.accumulateBounds(trans * p); } return ret; } }; #endif