zeus/test/main.cpp

68 lines
2.4 KiB
C++

#include <iostream>
#include <iomanip>
#include <MathLib.hpp>
// This is only for testing, do NOT do this normally
using namespace Zeus;
union Color
{
struct { Zeus::Comp8 r, g, b, a; };
Zeus::Comp32 rgba;
};
int main()
{
Zeus::detectCPU();
assert(!CAABox({100, 100, 100}, {100, 100, 100}).invalid());
assert(CAABox().invalid());
CVector3f vec{320, 632162.f, 800.f};
assert(vec.canBeNormalized());
assert(!vec.isZero());
assert(CVector3f().isZero());
assert(!vec.normalized().canBeNormalized());
float blarg = 5.f;
CVector3f t{100, 100, 200};
blarg = Math::clamp(0.f, blarg, 1.f);
CAABox test{{-100, -100, -100}, {100, 100, 100}};
CAABox test2{{-100, -100, -100}, {100, 100, 100}};
CAABox test3{{-50, -50, -50}, {50, 50, 50}};
CAABox test4{{-50, -50, -105}, {50, 50, 105}};
CVector3f point(-90, 67, -105);
CVector3f closestPoint = test.closestPointAlongVector(point);
CVector3d doubleVec(100, -100, -200);
assert(t.isEqu(t));
assert(test.inside(test));
assert(test2.inside(test));
assert(test3.inside(test));
assert(!test4.inside(test));
CAABox aabb({-1}, {1});
CSphere s1({0}, 1);
CSphere s2({1, 0, 0}, 1);
CSphere s3({3, 0, 0}, 1);
std::cout << Math::min(1, 3) << std::endl;
std::cout << Math::min(2, 1) << std::endl;
std::cout << Math::max(1, 3) << std::endl;
std::cout << Math::max(2, 1) << std::endl;
std::cout << Math::clamp(-50, 100, 50) << std::endl;
std::cout << Math::clamp(-50, -100, 50) << std::endl;
std::cout << Math::powF(6.66663489, 2) << std::endl;
std::cout << Math::invSqrtF(1) << std::endl;
std::cout << Math::floorPowerOfTwo(256) << std::endl;
std::cout << " Test 1 " << ( aabb.intersects(s1) ? "succeeded" : "failed" ) << std::endl;
std::cout << " Test 2 " << ( aabb.intersects(s2) ? "succeeded" : "failed" ) << std::endl;
std::cout << " Test 3 " << ( aabb.intersects(s3) ? "succeeded" : "failed" ) << std::endl;
CLine line({-89.120926, 59.328712, 3.265882}, CUnitVector3f({-90.120926, 59.328712, 3.265882}));
CColor ctest1;
ctest1.fromHSV(0, 255/255.f, .5);
float h, s, v;
ctest1.toHSV(h, s, v);
std::cout << (int)ctest1.r << " " << (int)ctest1.g << " " << (int)ctest1.b << " " << (int)ctest1.a << std::endl;
std::cout << h << " " << s << " " << v << " " << (float)(ctest1.a / 255.f) << std::endl;
return 0;
}