mirror of https://github.com/AxioDL/zeus.git
54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
#include "zeus/CVector2f.hpp"
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#include <memory.h>
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#include <cmath>
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#include <assert.h>
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#include "zeus/Math.hpp"
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namespace zeus
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{
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const CVector2f CVector2f::skOne = CVector2f(1.0);
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const CVector2f CVector2f::skNegOne = CVector2f(-1.0);
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const CVector2f CVector2f::skZero(0.f, 0.f);
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float CVector2f::getAngleDiff(const CVector2f& a, const CVector2f& b)
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{
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float mag1 = a.magnitude();
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float mag2 = b.magnitude();
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if (!mag1 || !mag2)
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return 0;
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float dot = a.dot(b);
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float theta = std::acos(dot / (mag1 * mag2));
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return theta;
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}
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CVector2f CVector2f::slerp(const CVector2f& a, const CVector2f& b, float t)
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{
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if (t <= 0.0f)
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return a;
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if (t >= 1.0f)
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return b;
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CVector2f ret;
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float mag = std::sqrt(a.dot(a) * b.dot(b));
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float prod = a.dot(b) / mag;
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if (std::fabs(prod) < 1.0f)
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{
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const double sign = (prod < 0.0f) ? -1.0f : 1.0f;
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const double theta = std::acos(sign * prod);
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const double s1 = std::sin(sign * t * theta);
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const double d = 1.0 / std::sin(theta);
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const double s0 = std::sin((1.0f - t) * theta);
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ret = (a * s0 + b * s1) * d;
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return ret;
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}
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return a;
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}
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}
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