prime/include/MetroidPrime/CMemoryCard.hpp

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#ifndef _CMEMORYCARD
#define _CMEMORYCARD
#include "types.h"
#include "Kyoto/CObjectReference.hpp"
#include "MetroidPrime/TGameTypes.hpp"
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#include "MetroidPrime/Player/CWorldSaveGameInfo.hpp"
class CMemoryCard {
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public:
~CMemoryCard();
// TODO
rstl::pair< CAssetId, TAreaId > GetAreaAndWorldIdForSaveId(int saveId) const;
typedef rstl::pair< CAssetId, CWorldSaveGameInfo::EScanCategory > ScanState;
const rstl::vector< ScanState >& GetScanStates() const { return x20_scanStates; }
private:
uchar x0_pad[0x20];
rstl::vector< ScanState > x20_scanStates;
};
extern CMemoryCard* gpMemoryCard;
#endif // _CMEMORYCARD