prime/include/MetroidPrime/CWorld.hpp

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#ifndef _CWORLD
#define _CWORLD
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#include "types.h"
#include "MetroidPrime/CGameArea.hpp"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "Kyoto/Audio/CSfxHandle.hpp"
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#include "Kyoto/IObjectStore.hpp"
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#include "Kyoto/TToken.hpp"
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#include "rstl/string.hpp"
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#include "rstl/reserved_vector.hpp"
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class CMapWorld;
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class CModel;
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class IGameArea;
class IWorld {
public:
virtual ~IWorld();
virtual CAssetId IGetWorldAssetId() const = 0;
virtual CAssetId IGetStringTableAssetId() const = 0;
virtual CAssetId IGetSaveWorldAssetId() const = 0;
virtual const CMapWorld* IGetMapWorld() const = 0;
virtual CMapWorld* IMapWorld() = 0;
virtual const IGameArea* IGetAreaAlways(TAreaId id) const = 0;
virtual TAreaId IGetCurrentAreaId() const = 0;
virtual TAreaId IGetAreaId(CAssetId id) const = 0;
virtual bool ICheckWorldComplete() = 0;
virtual rstl::string IGetDefaultAudioTrack() const = 0;
virtual int IGetAreaCount() const = 0;
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};
class CGameArea;
class CRelay;
class CSoundGroupData;
class IDvdRequest;
class IFactory;
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class CRelay {
public:
const TEditorId& GetRelayId() const { return x0_relay; }
const TEditorId& GetTargetId() const { return x4_target; }
ushort GetMessage() const { return x8_msg; }
bool GetActive() const { return xa_active; }
private:
TEditorId x0_relay;
TEditorId x4_target;
ushort x8_msg;
bool xa_active;
};
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// TODO move?
enum EEnvFxType {
kEFX_None,
kEFX_Snow,
kEFX_Rain,
kEFX_UnderwaterFlake,
};
class CWorld : public IWorld {
public:
~CWorld();
CAssetId IGetWorldAssetId() const override;
CAssetId IGetStringTableAssetId() const override;
CAssetId IGetSaveWorldAssetId() const override;
const CMapWorld* IGetMapWorld() const override;
CMapWorld* IMapWorld() override;
const IGameArea* IGetAreaAlways(TAreaId id) const override;
TAreaId IGetCurrentAreaId() const override;
TAreaId IGetAreaId(CAssetId id) const override;
bool ICheckWorldComplete() override;
rstl::string IGetDefaultAudioTrack() const override;
int IGetAreaCount() const override;
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void SetLoadPauseState(bool);
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void TouchSky() const;
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const CGameArea& GetAreaAlways(TAreaId id) const { return *x18_areas[id.Value()]; }
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CGameArea* Area(TAreaId id) { return x18_areas[id.Value()].get(); }
const CGameArea* GetArea(TAreaId id) const { return x18_areas[id.Value()].get(); }
bool IsAreaValid(TAreaId id) const { return GetArea(id)->IsLoaded(); }
CAssetId GetWorldAssetId() const { return x8_mlvlId; }
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TAreaId GetCurrentAreaId() const { return x68_curAreaId; }
TAreaId GetAreaIdForSaveId(int saveId) const;
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const rstl::vector< CRelay >& GetRelays() const { return x2c_relays; }
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static void PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGameArea* area,
CWorld* world);
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CGameArea::CConstChainIterator GetChainHead(EChain chain) const {
return CGameArea::CConstChainIterator(x4c_chainHeads[size_t(chain)]);
}
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static CGameArea::CConstChainIterator GetAliveAreasEnd();
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private:
enum Phase {
kP_Loading,
kP_LoadingMap,
kP_LoadingMapAreas,
kP_LoadingSkyBox,
kP_LoadingSoundGroups,
kP_Done,
};
Phase x4_phase;
CAssetId x8_mlvlId;
CAssetId xc_strgId;
CAssetId x10_savwId;
rstl::vector< rstl::auto_ptr< CGameArea > > x18_areas;
CAssetId x24_mapwId;
CMapWorld* x28_mapWorld;
rstl::vector< CRelay > x2c_relays;
rstl::rc_ptr< IDvdRequest > x3c_loadToken;
rstl::single_ptr< uchar > x40_loadBuf;
uint x44_bufSz;
uint x48_chainCount;
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CGameArea* x4c_chainHeads[5];
IObjectStore* x60_objectStore;
IFactory* x64_resFactory;
TAreaId x68_curAreaId;
uint x6c_loadedAudioGrpCount;
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bool x70_24_currentAreaNeedsAllocation : 1;
bool x70_25_loadPaused : 1;
bool x70_26_skyboxActive : 1;
bool x70_27_skyboxVisible : 1;
rstl::vector< CSoundGroupData > x74_soundGroupData;
rstl::string x84_defAudioTrack;
rstl::optional_object< TLockedToken< CModel > > x94_skyboxWorld;
rstl::optional_object< TLockedToken< CModel > > xa4_skyboxWorldLoaded;
rstl::optional_object< TLockedToken< CModel > > xb4_skyboxOverride;
EEnvFxType xc4_neededFx;
rstl::reserved_vector< CSfxHandle, 10 > xc8_globalSfxHandles;
};
CHECK_SIZEOF(CWorld, 0xf4)
#endif // _CWORLD