prime/include/MetroidPrime/ScriptObjects/CScriptTargetingPoint.hpp

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2022-10-17 18:17:46 +00:00
#ifndef _CSCRIPTTARGETINGPOINT
#define _CSCRIPTTARGETINGPOINT
#include "MetroidPrime/CActor.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
class CScriptTargetingPoint : public CActor {
bool xe8_e4_ : 1;
TUniqueId xea_;
float xec_time;
public:
CScriptTargetingPoint(TUniqueId, const rstl::string&, const CEntityInfo&, const CTransform4f&,
bool);
~CScriptTargetingPoint();
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
bool GetLocked() const;
void Think(float, CStateManager&) override;
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
void Render(const CStateManager&) const override;
};
#endif // _CSCRIPTTARGETINGPOINT