prime/include/MetroidPrime/Weapons/CTargetableProjectile.hpp

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#ifndef _CTARGETABLEPROJECTILE
#define _CTARGETABLEPROJECTILE
#include "MetroidPrime/Weapons/CEnergyProjectile.hpp"
class CTargetableProjectile : public CEnergyProjectile {
public:
CTargetableProjectile(
const TToken< CWeaponDescription >& desc, EWeaponType type, const CTransform4f& xf,
EMaterialTypes materials, const CDamageInfo& damage, const CDamageInfo& damage2,
TUniqueId uid, TAreaId aid, TUniqueId owner,
const TLockedToken< CWeaponDescription >& weapDesc, TUniqueId homingTarget,
EProjectileAttrib attribs,
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const rstl::optional_object< TLockedToken< CGenDescription > >& visorParticle,
ushort visorSfx, bool sendCollideMsg);
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// CEntity
~CTargetableProjectile() override;
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void Accept(IVisitor&) override;
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// CACtor
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CVector3f GetAimPosition(const CStateManager&, float) const override;
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// CGameProjectile
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void ResolveCollisionWithActor(const CRayCastResult& res, CActor& act,
CStateManager& mgr) override;
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// CEnergyProjectile
bool Explode(const CVector3f& pos, const CVector3f& normal, EWeaponCollisionResponseTypes type,
CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor) override;
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private:
TToken< CWeaponDescription > x3d8_weaponDesc;
CDamageInfo x3e0_damage;
};
#endif // _CTARGETABLEPROJECTILE