prime/include/Weapons/IWeaponRenderer.hpp

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#ifndef _IWEAPONRENDERER
#define _IWEAPONRENDERER
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#include "Kyoto/Alloc/CMemory.hpp"
#include "Kyoto/Particles/CParticleGen.hpp"
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class IWeaponRenderer {
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public:
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virtual ~IWeaponRenderer() = 0;
virtual void AddParticleGen(const CParticleGen& gen) = 0;
static void SetRenderer(IWeaponRenderer* renderer) { sWeaponRenderer = renderer; }
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private:
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static IWeaponRenderer* sWeaponRenderer;
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};
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inline IWeaponRenderer::~IWeaponRenderer() {}
class CDefaultWeaponRenderer : public IWeaponRenderer {
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public:
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~CDefaultWeaponRenderer() {}
void AddParticleGen(const CParticleGen& gen) { gen.Render(); }
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};
#endif // _IWEAPONRENDERER