prime/include/MetroidPrime/BodyState/CABSReaction.hpp

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#ifndef _CABSREACTION
#define _CABSREACTION
#include "MetroidPrime/BodyState/CAdditiveBodyState.hpp"
class CABSReaction : public CAdditiveBodyState {
float x4_weight;
s32 x8_anim;
pas::EAdditiveReactionType xc_type;
bool x10_active;
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc) const;
void StopAnimation(CBodyController& bc);
public:
CABSReaction();
void Start(CBodyController& bc, CStateManager& mgr) override;
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
void Shutdown(CBodyController& bc) override { StopAnimation(bc); }
};
#endif // _CABSREACTION