prime/include/MetroidPrime/Enemies/CPatterned.hpp

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#ifndef _CPATTERNED
#define _CPATTERNED
#include "MetroidPrime/Enemies/CAi.hpp"
template <typename T>
struct TPatternedCast {
CEntity* ent;
TPatternedCast(CEntity* ent);
};
class CPatterned : public CAi {
public:
enum ECharacter {
kC_AtomicAlpha = 0,
kC_AtomicBeta = 1,
kC_Babygoth = 2,
kC_Beetle = 3,
kC_BloodFlower = 4,
kC_Burrower = 5,
kC_ChozoGhost = 6,
kC_Drone = 7,
kC_ElitePirate = 8,
kC_EyeBall = 9,
kC_FireFlea = 10,
kC_Flaahgra = 11,
kC_FlaahgraTentacle = 12,
kC_FlickerBat = 13,
kC_FlyingPirate = 14,
kC_IceSheegoth = 15,
kC_JellyZap = 16,
kC_Magdolite = 17,
kC_Metaree = 18,
kC_Metroid = 19,
kC_MetroidBeta = 20,
kC_MetroidPrimeExo = 21,
kC_MetroidPrimeEssence = 22,
kC_NewIntroBoss = 23,
kC_Parasite = 24,
kC_PuddleSpore = 27,
kC_PuddleToad = 28,
kC_Puffer = 29,
kC_Ridley = 30,
kC_Ripper = 31,
kC_Seedling = 32,
kC_SpacePirate = 34,
kC_SpankWeed = 35,
kC_PhazonHealingNodule = 35,
kC_Thardus = 36,
kC_ThardusRockProjectile = 37,
kC_Tryclops = 38,
kC_WarWasp = 39,
kC_EnergyBall = 40
};
~CPatterned();
void Accept(IVisitor& visitor);
void Death(CStateManager& mgr, const CVector3f& direction, EScriptObjectState state) {}
void KnockBack(const CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type,
bool inDeferred, float magnitude){};
ECharacter GetCharacterType() const { return x34c_characterType; }
template < class T >
static T* CastTo(const TPatternedCast<T>& ent);
private:
char data[0xf4];
ECharacter x34c_characterType;
};
#endif // _CPATTERNED