prime/include/MetroidPrime/Tweaks/CTweakBall.hpp

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#ifndef _CTWEAKBALL
#define _CTWEAKBALL
#include "types.h"
#include "MetroidPrime/Tweaks/ITweakObject.hpp"
#include "Kyoto/TOneStatic.hpp"
#include "Kyoto/Math/CVector3f.hpp"
#include "rstl/string.hpp"
class CTweakBall;
class CTweakBall : public ITweakObject, public TOneStatic< CTweakBall > {
public:
~CTweakBall() override;
CTweakBall(CInputStream&);
float GetMaxBallTranslationAcceleration(int s) const { return x4_maxTranslationAcceleration[s]; }
float GetBallTranslationFriction(int s) const { return x24_translationFriction[s]; }
float GetBallTranslationMaxSpeed(int s) const { return x44_translationMaxSpeed[s]; }
float GetBallCameraElevation() const { return 2.736f; }
float GetBallCameraAnglePerSecond() const { return x74_ballCameraAnglePerSecond; }
const CVector3f& GetBallCameraOffset() const { return x78_ballCameraOffset; }
float GetBallCameraMinSpeedDistance() const { return x84_ballCameraMinSpeedDistance; }
float GetBallCameraMaxSpeedDistance() const { return x88_ballCameraMaxSpeedDistance; }
float GetBallCameraBackwardsDistance() const { return x8c_ballCameraBackwardsDistance; }
float GetBallCameraSpringConstant() const { return x94_ballCameraSpringConstant; }
float GetBallCameraSpringMax() const { return x98_ballCameraSpringMax; }
float GetBallCameraSpringTardis() const { return x9c_ballCameraSpringTardis; }
float GetBallCameraCentroidSpringConstant() const { return xa0_ballCameraCentroidSpringConstant; }
float GetBallCameraCentroidSpringMax() const { return xa4_ballCameraCentroidSpringMax; }
float GetBallCameraCentroidSpringTardis() const { return xa8_ballCameraCentroidSpringTardis; }
float GetBallCameraCentroidDistanceSpringConstant() const {
return xac_ballCameraCentroidDistanceSpringConstant;
}
float GetBallCameraCentroidDistanceSpringMax() const {
return xb0_ballCameraCentroidDistanceSpringMax;
}
float GetBallCameraCentroidDistanceSpringTardis() const {
return xb4_ballCameraCentroidDistanceSpringTardis;
}
float GetBallCameraLookAtSpringConstant() const { return xb8_ballCameraLookAtSpringConstant; }
float GetBallCameraLookAtSpringMax() const { return xbc_ballCameraLookAtSpringMax; }
float GetBallCameraLookAtSpringTardis() const { return xc0_ballCameraLookAtSpringTardis; }
float GetBallForwardBrakingAcceleration(int s) const {
return xc4_ballForwardBrakingAcceleration[s];
}
float GetBallGravity() const { return xe4_ballGravity; }
float GetBallWaterGravity() const { return xe8_ballWaterGravity; }
float GetBallSlipFactor(int s) const { return x12c_ballSlipFactor[s]; }
float GetConservativeDoorCameraDistance() const { return x170_conservativeDoorCamDistance; }
float GetBallCameraChaseElevation() const { return x178_ballCameraChaseElevation; }
float GetBallCameraChaseDampenAngle() const { return x17c_ballCameraChaseDampenAngle; }
float GetBallCameraChaseDistance() const { return x180_ballCameraChaseDistance; }
float GetBallCameraChaseYawSpeed() const { return x184_ballCameraChaseYawSpeed; }
float GetBallCameraChaseAnglePerSecond() const { return x188_ballCameraChaseAnglePerSecond; }
const CVector3f& GetBallCameraChaseLookAtOffset() const {
return x18c_ballCameraChaseLookAtOffset;
}
float GetBallCameraChaseSpringConstant() const { return x198_ballCameraChaseSpringConstant; }
float GetBallCameraChaseSpringMax() const { return x19c_ballCameraChaseSpringMax; }
float GetBallCameraChaseSpringTardis() const { return x1a0_ballCameraChaseSpringTardis; }
float GetBallCameraBoostElevation() const { return x1a4_ballCameraBoostElevation; }
float GetBallCameraBoostDampenAngle() const { return x1a8_ballCameraBoostDampenAngle; }
float GetBallCameraBoostDistance() const { return x1ac_ballCameraBoostDistance; }
float GetBallCameraBoostYawSpeed() const { return x1b0_ballCameraBoostYawSpeed; }
float GetBallCameraBoostAnglePerSecond() const { return x1b4_ballCameraBoostAnglePerSecond; }
const CVector3f& GetBallCameraBoostLookAtOffset() const {
return x1b8_ballCameraBoostLookAtOffset;
}
float GetBallCameraBoostSpringConstant() const { return x1c4_ballCameraBoostSpringConstant; }
float GetBallCameraBoostSpringMax() const { return x1c8_ballCameraBoostSpringMax; }
float GetBallCameraBoostSpringTardis() const { return x1cc_ballCameraBoostSpringTardis; }
float GetBallCameraControlDistance() const { return x1d0_ballCameraControlDistance; }
float GetMinimumAlignmentSpeed() const { return x1dc_minimumAlignmentSpeed; }
float GetTireness() const { return x1e0_tireness; }
float GetMaxLeanAngle() const { return x1ec_maxLeanAngle; }
float GetTireToMarbleThresholdSpeed() const { return x1f0_tireToMarbleThresholdSpeed; }
float GetMarbleToTireThresholdSpeed() const { return x1f4_marbleToTireThresholdSpeed; }
float GetForceToLeanGain() const { return x1f8_forceToLeanGain; }
float GetLeanTrackingGain() const { return x1fc_leanTrackingGain; }
float GetLeftStickDivisor() const { return x1e4_leftStickDivisor; }
float GetRightStickDivisor() const { return x1e8_rightStickDivisor; }
float GetBallTouchRadius() const { return x204_ballTouchRadius; }
float GetBoostBallDrainTime() const { return x20c_boostBallDrainTime; }
float GetBoostBallMaxChargeTime() const { return x210_boostBallMaxChargeTime; }
float GetBoostBallMinChargeTime() const { return x218_boostBallMinChargeTime; }
float GetBoostBallMinRelativeSpeedForDamage() const {
return x21c_boostBallMinRelativeSpeedForDamage;
}
float GetBoostBallChargeTimeTable(int i) const {
switch (i) {
default:
case 0:
return x220_boostBallChargeTime0;
case 1:
return x224_boostBallChargeTime1;
case 2:
return x228_boostBallChargeTime2;
}
}
float GetBoostBallIncrementalSpeedTable(int i) const {
switch (i) {
default:
case 0:
return x22c_boostBallIncrementalSpeed0;
case 1:
return x230_boostBallIncrementalSpeed1;
case 2:
return x234_boostBallIncrementalSpeed2;
}
}
private:
float x4_maxTranslationAcceleration[8];
float x24_translationFriction[8];
float x44_translationMaxSpeed[8];
float x64_;
float x68_;
float x6c_;
float x70_;
float x74_ballCameraAnglePerSecond;
CVector3f x78_ballCameraOffset;
float x84_ballCameraMinSpeedDistance;
float x88_ballCameraMaxSpeedDistance;
float x8c_ballCameraBackwardsDistance;
float x90_;
float x94_ballCameraSpringConstant;
float x98_ballCameraSpringMax;
float x9c_ballCameraSpringTardis;
float xa0_ballCameraCentroidSpringConstant;
float xa4_ballCameraCentroidSpringMax;
float xa8_ballCameraCentroidSpringTardis;
float xac_ballCameraCentroidDistanceSpringConstant;
float xb0_ballCameraCentroidDistanceSpringMax;
float xb4_ballCameraCentroidDistanceSpringTardis;
float xb8_ballCameraLookAtSpringConstant;
float xbc_ballCameraLookAtSpringMax;
float xc0_ballCameraLookAtSpringTardis;
float xc4_ballForwardBrakingAcceleration[8];
float xe4_ballGravity;
float xe8_ballWaterGravity;
float xec_;
float xf0_;
float xf4_;
float xf8_;
float xfc_;
float x100_;
float x104_;
float x108_;
float x10c_;
float x110_;
float x114_;
float x118_;
float x11c_;
float x120_;
float x124_;
float x128_;
float x12c_ballSlipFactor[8];
float x14c_;
float x150_;
float x154_;
float x158_;
float x15c_;
float x160_;
float x164_;
float x168_;
float x16c_;
float x170_conservativeDoorCamDistance;
float x174_;
float x178_ballCameraChaseElevation;
float x17c_ballCameraChaseDampenAngle;
float x180_ballCameraChaseDistance;
float x184_ballCameraChaseYawSpeed;
float x188_ballCameraChaseAnglePerSecond;
CVector3f x18c_ballCameraChaseLookAtOffset;
float x198_ballCameraChaseSpringConstant;
float x19c_ballCameraChaseSpringMax;
float x1a0_ballCameraChaseSpringTardis;
float x1a4_ballCameraBoostElevation;
float x1a8_ballCameraBoostDampenAngle;
float x1ac_ballCameraBoostDistance;
float x1b0_ballCameraBoostYawSpeed;
float x1b4_ballCameraBoostAnglePerSecond;
CVector3f x1b8_ballCameraBoostLookAtOffset;
float x1c4_ballCameraBoostSpringConstant;
float x1c8_ballCameraBoostSpringMax;
float x1cc_ballCameraBoostSpringTardis;
float x1d0_ballCameraControlDistance;
float x1d4_;
float x1d8_;
float x1dc_minimumAlignmentSpeed;
float x1e0_tireness;
float x1e4_leftStickDivisor;
float x1e8_rightStickDivisor;
float x1ec_maxLeanAngle;
float x1f0_tireToMarbleThresholdSpeed;
float x1f4_marbleToTireThresholdSpeed;
float x1f8_forceToLeanGain;
float x1fc_leanTrackingGain;
float x200_;
float x204_ballTouchRadius;
float x208_;
float x20c_boostBallDrainTime;
float x210_boostBallMaxChargeTime;
float x214_;
float x218_boostBallMinChargeTime;
float x21c_boostBallMinRelativeSpeedForDamage;
float x220_boostBallChargeTime0;
float x224_boostBallChargeTime1;
float x228_boostBallChargeTime2;
float x22c_boostBallIncrementalSpeed0;
float x230_boostBallIncrementalSpeed1;
float x234_boostBallIncrementalSpeed2;
};
CHECK_SIZEOF(CTweakBall, 0x238)
extern CTweakBall* gpTweakBall;
#endif // _CTWEAKBALL