mirror of https://github.com/PrimeDecomp/prime.git
24 lines
667 B
C++
24 lines
667 B
C++
|
#ifndef _CBSLOOPREACTION
|
||
|
#define _CBSLOOPREACTION
|
||
|
|
||
|
#include "MetroidPrime/BodyState/CBodyState.hpp"
|
||
|
|
||
|
class CBSLoopReaction : public CBodyState {
|
||
|
public:
|
||
|
CBSLoopReaction();
|
||
|
|
||
|
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||
|
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||
|
void Shutdown(CBodyController&) override {}
|
||
|
|
||
|
private:
|
||
|
pas::ELoopState x4_state;
|
||
|
pas::EReactionType x8_reactionType;
|
||
|
bool xc_24_loopHit : 1;
|
||
|
|
||
|
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
|
||
|
bool PlayExitAnimation(CBodyController& bc, CStateManager& mgr) const;
|
||
|
};
|
||
|
|
||
|
#endif // _CBSLOOPREACTION
|