prime/include/MetroidPrime/Cameras/CCameraManager.hpp

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#ifndef _CCAMERAMANAGER_HPP
#define _CCAMERAMANAGER_HPP
#include "types.h"
#include "MetroidPrime/CAreaFog.hpp"
#include "MetroidPrime/TGameTypes.hpp"
#include "Kyoto/Math/CVector3f.hpp"
#include "rstl/list.hpp"
#include "rstl/pair.hpp"
#include "rstl/reserved_vector.hpp"
#include "rstl/vector.hpp"
class CBallCamera;
class CCameraShakeData;
class CFirstPersonCamera;
class CGameCamera;
class CInterpolationCamera;
class CStateManager;
class CCameraManager {
public:
CGameCamera* CurrentCamera(CStateManager& mgr);
const CGameCamera* GetCurrentCamera(const CStateManager& mgr) const;
const CFirstPersonCamera* GetFirstPersonCamera() const { return x7c_fpCamera; }
void SetPlayerCamera(CStateManager& mgr, TUniqueId newCamId);
void SetFogDensity(float fogDensityTarget, float fogDensitySpeed);
bool IsInCinematicCamera() const;
static f32 DefaultThirdPersonFov();
private:
TUniqueId x0_curCameraId;
rstl::vector< TUniqueId > x4_cineCameras;
rstl::list< CCameraShakeData > x14_shakers;
uint x2c_lastShakeId;
CVector3f x30_shakeOffset;
CAreaFog x3c_fog;
int x74_fluidCounter;
TUniqueId x78_fluidId;
CFirstPersonCamera* x7c_fpCamera;
CBallCamera* x80_ballCamera;
int x84_rumbleId;
CInterpolationCamera* x88_interpCamera;
s16 x8c_;
f32 x90_rumbleCooldown;
f32 x94_fogDensityFactor;
f32 x98_fogDensitySpeed;
f32 x9c_fogDensityFactorTarget;
bool xa0_24_pendingRumble : 1;
bool xa0_25_rumbling : 1;
bool xa0_26_inWater : 1;
TUniqueId xa2_spindleCamId;
TUniqueId xa4_pathCamId;
TUniqueId xa6_camHintId;
int xa8_hintPriority;
rstl::reserved_vector< rstl::pair< int, TUniqueId >, 64 > xac_cameraHints;
rstl::reserved_vector< TUniqueId, 64 > x2b0_inactiveCameraHints;
rstl::reserved_vector< TUniqueId, 64 > x334_activeCameraHints;
bool x3b8_24_ : 1;
bool x3b8_25_ : 1;
f32 x3bc_curFov;
};
CHECK_SIZEOF(CCameraManager, 0x3c0)
#endif