2022-10-06 11:37:57 +00:00
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#ifndef _WEAPONCOMMON_HPP
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#define _WEAPONCOMMON_HPP
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2022-10-06 23:44:37 +00:00
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#include "rstl/vector.hpp"
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class CToken;
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class CSfxHandle;
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2022-10-06 11:37:57 +00:00
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namespace NWeaponTypes {
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enum EGunAnimType {
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kGAT_BasePosition,
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kGAT_Shoot,
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kGAT_ChargeUp,
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kGAT_ChargeLoop,
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kGAT_ChargeShoot,
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kGAT_FromMissile,
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kGAT_ToMissile,
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kGAT_MissileShoot,
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kGAT_MissileReload,
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kGAT_FromBeam,
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kGAT_ToBeam
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};
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2022-10-06 19:38:21 +00:00
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CSfxHandle play_sfx(u16 sfx, bool underwater, bool looped, short pan);
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2022-10-06 23:44:37 +00:00
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void get_token_vector(const CAnimData& animData, int begin, int end, rstl::vector<CToken>& tokensOut, bool preLock);
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2022-10-06 19:38:21 +00:00
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2022-10-06 11:37:57 +00:00
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}
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#endif _WEAPONCOMMON_HPP
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