prime/include/Kyoto/Particles/CParticleGen.hpp

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#ifndef _CPARTICLEGEN
#define _CPARTICLEGEN
#include "Kyoto/Graphics/CColor.hpp"
#include "Kyoto/Graphics/CLight.hpp"
#include "Kyoto/Math/CAABox.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
#include "Kyoto/Math/CVector3f.hpp"
class CWarp;
class CParticleGen {
public:
virtual ~CParticleGen() = 0;
virtual void Update(double) = 0;
virtual void Render() const = 0;
virtual void SetOrientation(const CTransform4f& orientation) = 0;
virtual void SetTranslation(const CVector3f& translation) = 0;
virtual void SetGlobalOrientation(const CTransform4f& orientation) = 0;
virtual void SetGlobalTranslation(const CVector3f& translation) = 0;
virtual void SetGlobalScale(const CVector3f& scale) = 0;
virtual void SetLocalScale(const CVector3f& scale) = 0;
virtual void SetParticleEmission(bool emission) = 0;
virtual void SetModulationColor(const CColor& col) = 0;
virtual void SetGeneratorRate(float rate) {}
virtual CTransform4f GetOrientation() const = 0;
virtual CVector3f GetTranslation() const = 0;
virtual CTransform4f GetGlobalOrientation() const = 0;
virtual CVector3f GetGlobalTranslation() const = 0;
virtual CVector3f GetGlobalScale() const = 0;
virtual bool GetParticleEmission() const = 0;
virtual CColor GetModulationColor() const = 0;
virtual float GetGeneratorRate() const { return 1.f; }
virtual bool IsSystemDeletable() const = 0;
virtual CAABox GetBounds() const = 0;
virtual int GetParticleCount() const = 0;
virtual bool SystemHasLight() const = 0;
virtual CLight GetLight() = 0;
virtual void DestroyParticles() = 0;
virtual void AddModifier(CWarp*) = 0;
virtual uint Get4CharId() const = 0;
};
#endif // _CPARTICLEGEN