prime/include/Kyoto/Text/CFontImageDef.hpp

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#ifndef _CFONTIMAGEDEF
#define _CFONTIMAGEDEF
#include <Kyoto/Graphics/CTexture.hpp>
#include <Kyoto/Math/CVector2f.hpp>
#include <Kyoto/TToken.hpp>
#include <rstl/vector.hpp>
class CTexture;
class CVector2f;
class CFontImageDef {
public:
CFontImageDef(const TToken< CTexture >& texture, const CVector2f& cropFactor);
CFontImageDef(const rstl::vector< TToken< CTexture > >& texture, float fps,
const CVector2f& cropFactor);
bool IsLoaded() const;
// inline short GetWidth() { }
int GetHeight() {
TToken< CTexture > tex = mTextures[0];
return tex.GetT()->GetHeight() * mCropFactor.GetY();
}
int CalculateBaseline();
private:
float mFPS;
rstl::vector< TToken< CTexture > > mTextures;
CVector2f mCropFactor;
};
#endif // _CFONTIMAGEDEF