prime/include/Collision/CMaterialList.hpp

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#ifndef _CMATERIALLIST_HPP
#define _CMATERIALLIST_HPP
#include "types.h"
enum EMaterialTypes {
kMT_NoStepLogic = 0,
kMT_Stone = 1,
kMT_Metal = 2,
kMT_Grass = 3,
kMT_Ice = 4,
kMT_Pillar = 5,
kMT_MetalGrating = 6,
kMT_Phazon = 7,
kMT_Dirt = 8,
kMT_Lava = 9,
kMT_LavaStone = 10,
kMT_Snow = 11,
kMT_MudSlow = 12,
kMT_HalfPipe = 13,
kMT_Mud = 14,
kMT_Glass = 15,
kMT_Shield = 16,
kMT_Sand = 17,
kMT_ProjectilePassthrough = 18,
kMT_Solid = 19,
kMT_NoPlatformCollision = 20,
kMT_CameraPassthrough = 21,
kMT_Wood = 22,
kMT_Organic = 23,
kMT_NoEdgeCollision = 24,
kMT_RedundantEdgeOrFlippedTri = 25,
kMT_SeeThrough = 26,
kMT_ScanPassthrough = 27,
kMT_AIPassthrough = 28,
kMT_Ceiling = 29,
kMT_Wall = 30,
kMT_Floor = 31,
kMT_Player = 32,
kMT_Character = 33,
kMT_Trigger = 34,
kMT_Projectile = 35,
kMT_Bomb = 36,
kMT_GroundCollider = 37,
kMT_NoStaticCollision = 38,
kMT_Scannable = 39,
kMT_Target = 40,
kMT_Orbit = 41,
kMT_Occluder = 42,
kMT_Immovable = 43,
kMT_Debris = 44,
kMT_PowerBomb = 45,
kMT_Unknown46 = 46,
kMT_CollisionActor = 47,
kMT_AIBlock = 48,
kMT_Platform = 49,
kMT_NonSolidDamageable = 50,
kMT_RadarObject = 51,
kMT_PlatformSlave = 52,
kMT_AIJoint = 53,
kMT_Unknown54 = 54,
kMT_SolidCharacter = 55,
kMT_ExcludeFromLineOfSightTest = 56,
kMT_ExcludeFromRadar = 57,
kMT_NoPlayerCollision = 58,
kMT_SixtyThree = 63
};
// TODO: how else would they end up in .data?
static EMaterialTypes SolidMaterial = kMT_Solid;
class CMaterialList {
public:
CMaterialList() : value(0) {}
CMaterialList(const EMaterialTypes& material) : value(0) { value |= u64(1) << material; }
CMaterialList(const EMaterialTypes& m1, const EMaterialTypes& m2) : value(0) {
value |= u64(1) << m1;
value |= u64(1) << m2;
}
CMaterialList(const EMaterialTypes& m1, const EMaterialTypes& m2, const EMaterialTypes& m3)
: value(0) {
value |= u64(1) << m1;
value |= u64(1) << m2;
value |= u64(1) << m3;
}
CMaterialList(const EMaterialTypes& m1, const EMaterialTypes& m2, const EMaterialTypes& m3,
const EMaterialTypes& m4)
: value(0) {
value |= u64(1) << m1;
value |= u64(1) << m2;
value |= u64(1) << m3;
value |= u64(1) << m4;
}
CMaterialList(const EMaterialTypes& m1, const EMaterialTypes& m2, const EMaterialTypes& m3,
const EMaterialTypes& m4, const EMaterialTypes& m5)
: value(0) {
value |= u64(1) << m1;
value |= u64(1) << m2;
value |= u64(1) << m3;
value |= u64(1) << m4;
value |= u64(1) << m5;
}
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CMaterialList(u64 value) : value(value) {}
void Add(EMaterialTypes material) { value |= u64(1) << material; }
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const CMaterialList& Union(const CMaterialList& other) {
value |= other.value;
return *this;
}
private:
u64 value;
};
CHECK_SIZEOF(CMaterialList, 0x8)
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#endif