prime/include/Kyoto/Animation/CPASAnimState.hpp

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#ifndef _CPASANIMSTATE
#define _CPASANIMSTATE
#include "types.h"
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#include "Kyoto/Animation/CharacterCommon.hpp"
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#include "rstl/reserved_vector.hpp"
#include "rstl/vector.hpp"
class CPASAnimParm {
public:
enum EParmType {
kPT_None = -1,
kPT_Int32 = 0,
kPT_UInt32 = 1,
kPT_Float = 2,
kPT_Bool = 3,
kPT_Enum = 4,
};
union UParmValue {
int m_int;
uint m_uint;
float m_float;
bool m_bool;
};
CPASAnimParm(const CPASAnimParm& other) : x0_value(other.x0_value), x4_type(other.x4_type) {}
static CPASAnimParm FromEnum(int val);
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static CPASAnimParm FromBool(bool val);
static CPASAnimParm FromReal32(float val);
static CPASAnimParm FromUint32(uint val);
static CPASAnimParm FromInt32(int val);
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static CPASAnimParm NoParameter();
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int GetInt32Value() const;
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float GetReal32Value() const;
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private:
UParmValue x0_value;
EParmType x4_type;
};
class CPASParmInfo {
public:
enum EWeightFunction {
kWF_ExactMatch,
kWF_PercentError,
kWF_AngularPercent,
kWF_NoWeight,
};
private:
CPASAnimParm::EParmType x0_type;
EWeightFunction x4_weightFunction;
float x8_weight;
CPASAnimParm::UParmValue xc_min;
CPASAnimParm::UParmValue x10_max;
};
class CPASAnimInfo {
private:
uint x0_id;
rstl::reserved_vector< CPASAnimParm::UParmValue, 8 > x4_parms;
};
class CPASAnimState {
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public:
CPASAnimParm GetAnimParmData(int, unsigned int) const;
private:
pas::EAnimationState x0_id;
rstl::vector< CPASParmInfo > x4_parms;
rstl::vector< CPASAnimInfo > x14_anims;
rstl::vector< int > x24_selectionCache;
};
CHECK_SIZEOF(CPASAnimState, 0x34)
#endif // _CPASANIMSTATE