prime/include/MetroidPrime/ScriptObjects/CRepulsor.hpp

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#ifndef _CREPULSOR
#define _CREPULSOR
#include "MetroidPrime/CActor.hpp"
class CRepulsor : public CActor {
float xe8_affectRadius;
public:
CRepulsor(TUniqueId, bool, const rstl::string&, const CEntityInfo&, const CVector3f&, float);
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void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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float GetAffectRadius() const { return xe8_affectRadius; }
};
#endif // _CREPULSOR