prime/include/WorldFormat/COBBTree.hpp

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2023-06-24 00:15:06 +00:00
#ifndef _COBBTREE
#define _COBBTREE
#include "Kyoto/Math/CVector3f.hpp"
#include "WorldFormat/CCollisionEdge.hpp"
#include "rstl/vector.hpp"
class COBBTree {
struct SIndexData {
rstl::vector<u32> x0_materials;
rstl::vector<u8> x10_vertMaterials;
rstl::vector<u8> x20_edgeMaterials;
rstl::vector<u8> x30_surfaceMaterials;
rstl::vector<CCollisionEdge> x40_edges;
rstl::vector<u16> x50_surfaceIndices;
rstl::vector<CVector3f> x60_vertices;
SIndexData(CInputStream& in);
};
};
#endif // _COBBTREE