2022-10-09 05:13:17 +00:00
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#ifndef _CCUBERENDERER
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#define _CCUBERENDERER
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2022-04-10 00:17:06 +00:00
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#include "types.h"
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2022-08-30 22:48:44 +00:00
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#include <dolphin/gx/GXEnum.h>
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2022-10-08 17:39:03 +00:00
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#include "MetaRender/IRenderer.hpp"
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#include "Weapons/IWeaponRenderer.hpp"
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2022-09-13 04:26:54 +00:00
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2022-08-13 01:26:00 +00:00
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#include "Kyoto/Graphics/CColor.hpp"
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2022-09-13 04:26:54 +00:00
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#include "Kyoto/Math/CAABox.hpp"
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2022-07-02 05:30:04 +00:00
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#include "Kyoto/Math/CTransform4f.hpp"
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#include "Kyoto/Math/CVector2f.hpp"
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2022-10-04 00:00:46 +00:00
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/TToken.hpp"
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2022-07-02 05:30:04 +00:00
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#include "rstl/pair.hpp"
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2022-10-04 00:00:46 +00:00
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class CSkinnedModel;
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2022-10-05 23:34:32 +00:00
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class CModel;
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2022-10-04 00:00:46 +00:00
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2022-10-08 17:39:03 +00:00
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class CCubeRenderer : public IRenderer, public IWeaponRenderer {
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2022-04-10 00:17:06 +00:00
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public:
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2022-07-02 05:30:04 +00:00
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virtual ~CCubeRenderer();
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// TODO types
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virtual void AddStaticGeometry();
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virtual void EnablePVS();
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virtual void DisablePVS();
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virtual void RemoveStaticGeometry();
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virtual void DrawUnsortedGeometry();
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virtual void DrawSortedGeometry();
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virtual void DrawStaticGeometry();
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virtual void DrawAreaGeometry();
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virtual void PostRenderFogs();
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virtual void SetModelMatrix(const CTransform4f& xf);
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virtual void AddParticleGen1();
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virtual void AddParticleGen2();
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virtual void AddPlaneObject();
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2022-09-18 06:05:46 +00:00
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virtual void AddDrawable(const void* obj, const CVector3f& pos, const CAABox& bounds, int mode,
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IRenderer::EDrawableSorting sorting);
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2022-07-02 05:30:04 +00:00
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virtual void SetDrawableCallback();
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virtual void SetWorldViewpoint();
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virtual void SetPerspective1();
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virtual void SetPerspective2();
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virtual rstl::pair< CVector2f, CVector2f > SetViewportOrtho(bool centered, f32 znear, f32 zfar);
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virtual void SetClippingPlanes();
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virtual void SetViewport();
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virtual void SetDepthReadWrite(bool read, bool update);
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virtual void SetBlendMode_AdditiveAlpha();
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virtual void SetBlendMode_AlphaBlended();
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virtual void SetBlendMode_NoColorWrite();
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virtual void SetBlendMode_ColorMultiply();
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virtual void SetBlendMode_InvertDst();
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virtual void SetBlendMode_InvertSrc();
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virtual void SetBlendMode_AdditiveDestColor();
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virtual void SetDebugOption();
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2022-04-10 00:17:06 +00:00
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virtual void BeginScene();
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virtual void EndScene();
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virtual void BeginPrimitive(GXPrimitive prim, int count);
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virtual void BeginLines(int nverts);
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virtual void BeginLineStrip(int nverts);
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virtual void BeginTriangles(int nverts);
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virtual void BeginTriangleStrip(int nverts);
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virtual void BeginTriangleFan(int nverts);
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virtual void PrimVertex(const CVector3f& vtx);
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virtual void PrimNormal(const CVector3f& nrm);
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virtual void PrimColor(f32 r, f32 g, f32 b, f32 a);
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virtual void PrimColor(const CColor& color);
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virtual void EndPrimitive();
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virtual void SetAmbientColor(const CColor& color);
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virtual void DrawString();
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virtual void GetFPS();
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virtual void CacheReflection();
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virtual void DrawSpaceWarp();
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virtual void DrawThermalModel();
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virtual void DrawModelDisintegrate();
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virtual void DrawModelFlat();
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virtual void SetWireframeFlags();
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virtual void SetWorldFog();
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2022-10-04 00:00:46 +00:00
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virtual void RenderFogVolume(const CColor&, const CAABox&, const TLockedToken< CModel >*,
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const CSkinnedModel*);
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2022-07-02 05:30:04 +00:00
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virtual void SetThermal();
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virtual void SetThermalColdScale();
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virtual void DoThermalBlendCold();
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virtual void DoThermalBlendHot();
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virtual void GetStaticWorldDataSize();
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virtual void SetGXRegister1Color();
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virtual void SetWorldLightFadeLevel();
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virtual void Something();
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virtual void PrepareDynamicLights();
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2022-10-06 11:37:57 +00:00
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void AllocatePhazonSuitMaskTexture();
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2022-04-10 00:17:06 +00:00
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};
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extern CCubeRenderer* gpRender;
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2022-10-09 05:13:17 +00:00
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#endif // _CCUBERENDERER
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