prime/include/MetroidPrime/Player/CWorldSaveGameInfo.hpp

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2022-11-03 14:21:47 +00:00
#ifndef _CWORLDSAVEGAMEINFO
#define _CWORLDSAVEGAMEINFO
#include "MetroidPrime/TGameTypes.hpp"
#include "rstl/vector.hpp"
class CWorldSaveGameInfo {
public:
enum EScanCategory { kSC_None, kSC_Data, kSC_Lore, kSC_Creature, kSC_Research, kSC_Artifact };
int GetRelayIndex(const TEditorId&) const;
const rstl::vector<TEditorId>& GetRelays() const { return x14_relays; }
private:
uint x0_areaCount;
rstl::vector<TEditorId> x4_cinematics;
rstl::vector<TEditorId> x14_relays;
};
#endif // _CWORLDSAVEGAMEINFO