prime/include/MetroidPrime/ScriptObjects/CScriptWater.hpp

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#ifndef _CSCRIPTWATER
#define _CSCRIPTWATER
#include "types.h"
#include "MetroidPrime/ScriptObjects/CScriptTrigger.hpp"
#include "Kyoto/Math/CFrustumPlanes.hpp"
#include "Kyoto/TToken.hpp"
#include "rstl/list.hpp"
#include "rstl/optional_object.hpp"
#include "rstl/pair.hpp"
#include "rstl/single_ptr.hpp"
class CFluidPlaneCPU;
class CGenDescription;
class CScriptWater : public CScriptTrigger {
public:
// TODO
bool CanRippleAtPoint(const CVector3f&) const;
CFluidPlaneCPU& FluidPlane() { return *x1b4_fluidPlane; }
float GetSurfaceZ() const { return GetTriggerBoundsWR().GetMaxPoint().GetZ(); }
private:
CFrustumPlanes x150_frustum;
rstl::single_ptr< CFluidPlaneCPU > x1b4_fluidPlane;
CVector3f x1b8_positionMorphed;
CVector3f x1c4_extentMorphed;
float x1d0_morphInTime;
CVector3f x1d4_positionOrig;
CVector3f x1e0_extentOrig;
float x1ec_damageOrig;
float x1f0_damageMorphed;
float x1f4_morphOutTime;
float x1f8_morphFactor;
rstl::list< rstl::pair< TUniqueId, bool > > x1fc_waterInhabitants;
float x214_fogBias;
float x218_fogMagnitude;
float x21c_origFogBias;
float x220_origFogMagnitude;
float x224_fogSpeed;
CColor x228_fogColor;
CAssetId x22c_splashParticle1Id;
CAssetId x230_splashParticle2Id;
CAssetId x234_splashParticle3Id;
CAssetId x238_visorRunoffParticleId;
rstl::optional_object< TLockedToken< CGenDescription > > x23c_visorRunoffEffect;
CAssetId x24c_unmorphVisorRunoffParticleId;
rstl::optional_object< TLockedToken< CGenDescription > > x250_unmorphVisorRunoffEffect;
ushort x260_visorRunoffSfx;
ushort x262_unmorphVisorRunoffSfx;
rstl::reserved_vector< rstl::optional_object< TLockedToken< CGenDescription > >, 3 >
x264_splashEffects;
rstl::reserved_vector< ushort, 3 > x298_splashSounds;
CColor x2a4_splashColor;
CColor x2a8_insideFogColor;
float x2ac_alphaInTime;
float x2b0_alphaOutTime;
float x2b4_alphaInRecip;
float x2b8_alphaOutRecip;
float x2bc_alpha;
float x2c0_tileSize;
int x2c4_gridDimX;
int x2c8_gridDimY;
int x2cc_gridCellCount;
int x2d0_patchDimX;
int x2d4_patchDimY;
rstl::single_ptr< bool[] > x2d8_tileIntersects;
rstl::single_ptr< bool[] > x2dc_vertIntersects;
// 0: all clear, 1: all intersect, 2: partial intersect
rstl::single_ptr< uchar[] > x2e0_patchIntersects;
int x2e4_computedGridCellCount;
bool x2e8_24_b4 : 1;
bool x2e8_25_morphIn : 1;
bool x2e8_26_morphing : 1;
bool x2e8_27_allowRender : 1;
bool x2e8_28_recomputeClipping : 1;
bool x2e8_29_alphaIn : 1;
bool x2e8_30_alphaOut : 1;
};
#endif // _CSCRIPTWATER