prime/include/Kyoto/Math/CMath.hpp

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#ifndef _CMATH
#define _CMATH
#include "types.h"
#include "math.h"
#include <Kyoto/Math/CVector3f.hpp>
#define M_PIF 3.14159265358979323846f
#define M_2PIF 6.28318530718f
class CMath {
public:
static inline float FastFmod(float x, float y) {
int v = static_cast< int >(x * (1.f / y));
return x - v * y;
}
template < typename T >
static const T& Clamp(const T& min, const T& val, const T& max);
static float SqrtF(float v);
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static inline float Limit(float v, float h) { if (fabs(v) > h) return h * Sign(v); return v; }
static inline float Sign(float v) { return FastFSel(v, 1.f, -1.f); }
#ifdef __MWERKS__
static inline float FastFSel(register float v, register float h, register float l) {
register float out;
asm {
fsel out, v, h, l
}
return out;
}
#else
static inline float FastFSel(float v, float h, float l) { return v >= 0.f ? h : l; }
#endif
static inline float AbsF(float v) { return fabs(v); }
static inline double AbsD(double v) { return fabs(v); }
static inline int AbsI(int v) { return abs(v); }
// WrapPi__5CMathFf weak
// WrapTwoPi__5CMathFf weak
template < typename T >
static const T& Min(const T& a, const T& b);
template < typename T >
static const T& Max(const T& a, const T& b);
static float InvSqrtF(float x);
static float FastArcCosR(float x);
static float SlowCosineR(float x);
static float SlowSineR(float x);
static float SlowTangentR(float x);
static float FastSinR(float x);
static float FastCosR(float x);
static float ClampRadians(float rad) {
float value = FastFmod(rad, M_2PIF);
if (value < 0.f) {
value += M_2PIF;
}
return value;
}
// ModF__5CMathFff weak
static float Deg2Rad(float deg) { return Deg2Rev(deg) * M_2PIF; }
static float Deg2Rev(float deg) { return deg * (1.f / 360.f); }
static float ArcSineR(float v);
static float ArcCosineR(float v);
static float ArcTangentR(float v);
static float PowF(float x, float y);
static const float FloorF(float x);
static float CeilingF(float x);
static CVector3f GetCatmullRomSplinePoint(const CVector3f& a, const CVector3f& b,
const CVector3f& c, const CVector3f& d, float t);
static float GetCatmullRomSplinePoint(float a, float b, float c, float d, float t);
static CVector3f GetBezierPoint(const CVector3f&, const CVector3f&, const CVector3f&,
const CVector3f&, float);
static CVector3f BaryToWorld(const CVector3f& p0, const CVector3f& p1, const CVector3f& p2,
const CVector3f& bary);
// GetCatmullRomSplinePoint__5CMathFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3ff global
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#ifdef __MWERKS__
static inline float FastSqrtF(register float x) {
if (x == 0.f) {
return 0.f;
}
return x * __frsqrte(x);
}
#else
static inline float FastSqrtF(float x) { return sqrtf(x); }
#endif
static double SqrtD(double x);
// IsEpsilon__5CMathFfff global
// FastMin__5CMathFff weak
// FastMax__5CMathFff weak
// PowF__5CMathFff global
// Rev2Deg__5CMathFf weak
// GetCatmullRomSplinePoint__5CMathFfffff global
// SlowTangentR__5CMathFf global
static float Rad2Deg(float rad) { return rad * (180.f / M_PIF); }
static float Rad2Rev(float rad) { return rad * (1.f / M_2PIF); }
// CeilingF__5CMathFf global
// ArcTangentR__5CMathFf global
template < typename T >
static void Swap(T& a, T& b) {
T tmp = a;
a = b;
b = tmp;
}
static int FloorPowerOfTwo(int v);
};
template < typename T >
const T& CMath::Clamp(const T& min, const T& val, const T& max) {
return min > val ? min : max < val ? max : val;
}
#endif // _CMATH