prime/include/Kyoto/Graphics/CCubeModel.hpp

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#ifndef _CCUBEMODEL
#define _CCUBEMODEL
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class CTexture;
class CTransform4f;
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class CCubeModel {
public:
static void SetRenderModelBlack(bool v);
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static void DisableShadowMaps();
static void EnableShadowMaps(const CTexture*, const CTransform4f&, unsigned char, unsigned char);
static void SetDrawingOccluders(bool);
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};
#endif // _CCUBEMODEL