prime/include/MetroidPrime/Cameras/CCameraHint.hpp

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#ifndef _CCAMERAHINT
#define _CCAMERAHINT
#include "Kyoto/Math/CVector3f.hpp"
#include "MetroidPrime/Cameras/CBallCamera.hpp"
#include "types.h"
class CCameraHint {
public:
CCameraHint(uint overrideFlags, CBallCamera::EBallCameraBehaviour behaviour, float minDist,
float maxDist, float backwardsDist, const CVector3f& lookAtOffset,
const CVector3f& chaseLookAtOffset, const CVector3f& ballToCam, float fov,
float attitudeRange, float azimuthRange, float anglePerSecond, float clampVelRange,
float clampRotRange, float elevation, float interpolateTime, float clampVelTime,
float controlInterpDur);
virtual ~CCameraHint();
private:
uint mOverrideFlags;
CBallCamera::EBallCameraBehaviour mBehaviour;
float mMinDist;
float mMaxDist;
float mBackwardsDist;
CVector3f mLookAtOffset;
CVector3f mChaseLookAtOffset;
CVector3f mBallToCam;
float mFov;
float mAttitudeRange;
float mAzimuthRange;
float mAnglePerSecond;
float mClampVelRange;
float mClampRotRange;
float mElevation;
float mInterpolateTime;
float mClampVelTime;
float mControlInterpDur;
};
#endif // _CCAMERAHINT