prime/include/Kyoto/Particles/CWarp.hpp

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#ifndef _CWARP
#define _CWARP
#include "rstl/vector.hpp"
class CParticle;
class CWarp {
public:
virtual ~CWarp();
virtual bool UpdateWarp() = 0;
virtual void ModifyParticles(const rstl::vector< CParticle >& particles) = 0;
virtual void Activate(bool) = 0;
virtual bool IsActivated() = 0;
virtual int Get4CharID() = 0;
};
#endif // _CWARP