prime/include/MetroidPrime/Weapons/GunController/CGSFreeLook.hpp

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#ifndef _CGSFREELOOK
#define _CGSFREELOOK
#include "types.h"
class CAnimData;
class CStateManager;
class CGSFreeLook {
float x0_delay;
int x4_cueAnimId;
int x8_loopState; // In, loop, out
int xc_gunId;
int x10_setId;
bool x14_idle : 1;
public:
CGSFreeLook();
int GetSetId() const { return x10_setId; }
void SetLoopState(int l) { x8_loopState = l; }
int GetLoopState() const { return x8_loopState; }
void SetIdle(bool l) { x14_idle = l; }
int GetGunId() const { return xc_gunId; }
bool Update(CAnimData& data, float dt, CStateManager& mgr);
int SetAnim(CAnimData& data, int gunId, int setId, int loopState, CStateManager& mgr,
float delay);
};
CHECK_SIZEOF(CGSFreeLook, 0x18)
#endif // _CGSFREELOOK