prime/include/MetroidPrime/BodyState/CBSScripted.hpp

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#ifndef _CBSSCRIPTED
#define _CBSSCRIPTED
#include "MetroidPrime/BodyState/CBodyState.hpp"
class CBSScripted : public CBodyState {
public:
CBSScripted();
~CBSScripted();
bool ApplyHeadTracking() const override;
void Start(CBodyController& bc, CStateManager& mgr) override;
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
void Shutdown(CBodyController&) override;
private:
bool x4_24_loopAnim : 1;
bool x4_25_timedLoop : 1;
float x8_remTime;
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
};
#endif // _CBSSCRIPTED