mirror of https://github.com/PrimeDecomp/prime.git
23 lines
524 B
C++
23 lines
524 B
C++
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#ifndef _CWORLDSAVEGAMEINFO
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#define _CWORLDSAVEGAMEINFO
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#include "MetroidPrime/TGameTypes.hpp"
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#include "rstl/vector.hpp"
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class CWorldSaveGameInfo {
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public:
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enum EScanCategory { kSC_None, kSC_Data, kSC_Lore, kSC_Creature, kSC_Research, kSC_Artifact };
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int GetRelayIndex(const TEditorId&) const;
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const rstl::vector<TEditorId>& GetRelays() const { return x14_relays; }
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private:
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uint x0_areaCount;
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rstl::vector<TEditorId> x4_cinematics;
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rstl::vector<TEditorId> x14_relays;
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};
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#endif // _CWORLDSAVEGAMEINFO
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