prime/include/musyx/synth.h

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#ifndef _MUSYX_SYNTH
#define _MUSYX_SYNTH
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#include "musyx/musyx_priv.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct VoiceID VoiceID;
struct VoiceID {
VoiceID* next;
VoiceID* prev;
s32 pubId;
s32 privId;
};
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typedef struct SynthVoice {
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char data1[0xf4];
u32 _f4;
VoiceID* voiceId;
char data2[0x18];
u32 _114[2];
u8 _11c;
u8 _11d;
u8 _11e;
u8 studio;
char data3[0x404 - 0x120];
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} SynthVoice;
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extern SynthVoice* synthVoice;
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typedef void (*SND_AUX_CALLBACK)(u8 reason, SND_AUX_INFO* info, void* user);
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extern SND_AUX_CALLBACK synthAuxACallback[8];
extern u8 synthAuxAMIDI[8];
extern u8 synthAuxAMIDISet[8];
extern void* synthAuxAUser[8];
extern SND_AUX_CALLBACK synthAuxBCallback[8];
extern u8 synthAuxBMIDI[8];
extern u8 synthAuxBMIDISet[8];
extern void* synthAuxBUser[8];
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extern u8 synthITDDefault[16];
extern u32 synthFlags;
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s32 vidGetInternalId(SND_VOICEID id);
bool synthFXSetCtrl(SND_VOICEID vid, u8 ctrl, u8 value);
bool synthFXSetCtrl14(SND_VOICEID vid, u8 ctrl, u16 value);
bool synthSendKeyOff(SND_VOICEID vid);
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SND_VOICEID synthFXStart(SND_FXID fid, u8 vol, u8 pan, u8 studio, u8);
void synthVolume(u8 volume, u16 time, u8 volgroup2, s32, s32);
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/* TODO: Move this where it belongs */
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void hwSetAUXProcessingCallbacks(u8 studio, SND_AUX_CALLBACK auxA, void* userA,
SND_AUX_CALLBACK auxB, void* userB);
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#ifdef __cplusplus
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}
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#endif
#endif // _MUSYX_SYNTH