prime/include/MetroidPrime/ScriptObjects/CScriptControllerAction.hpp

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#ifndef _CSCRIPTCONTROLLERACTION
#define _CSCRIPTCONTROLLERACTION
#include "MetroidPrime/CEntity.hpp"
#include "MetroidPrime/CControlMapper.hpp"
class CScriptControllerAction : public CEntity {
ControlMapper::ECommands x34_command;
uint x38_mapScreenSubaction;
bool x3c_24_mapScreenResponse : 1;
bool x3c_25_deactivateOnClose : 1;
bool x3c_26_pressed : 1;
public:
CScriptControllerAction(TUniqueId uid, const rstl::string& name, const CEntityInfo& info,
bool active, ControlMapper::ECommands command, bool b1, uint w1, bool b2);
~CScriptControllerAction();
void Accept(IVisitor& visitor) override;
void Think(float, CStateManager&) override;
};
#endif // _CSCRIPTCONTROLLERACTION