prime/include/MetroidPrime/ScriptObjects/CScriptSteam.hpp

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#ifndef _CSCRIPTSTEAM
#define _CSCRIPTSTEAM
#include "MetroidPrime/ScriptObjects/CScriptTrigger.hpp"
class CScriptSteam : public CScriptTrigger {
bool x150_;
CAssetId x154_texture;
float x158_;
float x15c_alphaInDur;
float x160_alphaOutDur;
float x164_;
float x168_;
public:
CScriptSteam(TUniqueId, const rstl::string& name, const CEntityInfo& info, const CVector3f& pos,
const CAABox&, const CDamageInfo& dInfo, const CVector3f& orientedForce,
unsigned int flags, bool active, CAssetId, float, float, float, float, bool);
~CScriptSteam();
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void Accept(IVisitor&);
};
#endif // _CSCRIPTSTEAM