prime/include/MetroidPrime/ScriptObjects/CScriptTrigger.hpp

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#ifndef _CSCRIPTTRIGGER
#define _CSCRIPTTRIGGER
#include "MetroidPrime/CActor.hpp"
#include "MetroidPrime/CDamageInfo.hpp"
#include "rstl/list.hpp"
enum ETriggerFlags {
kTFL_None = 0,
kTFL_DetectPlayer = (1 << 0),
kTFL_DetectAI = (1 << 1),
kTFL_DetectProjectiles1 = (1 << 2),
kTFL_DetectProjectiles2 = (1 << 3),
kTFL_DetectProjectiles3 = (1 << 4),
kTFL_DetectProjectiles4 = (1 << 5),
kTFL_DetectBombs = (1 << 6),
kTFL_DetectPowerBombs = (1 << 7),
kTFL_DetectProjectiles5 = (1 << 8),
kTFL_DetectProjectiles6 = (1 << 9),
kTFL_DetectProjectiles7 = (1 << 10),
kTFL_KillOnEnter = (1 << 11),
kTFL_DetectMorphedPlayer = (1 << 12),
kTFL_UseCollisionImpulses = (1 << 13),
kTFL_DetectCamera = (1 << 14),
kTFL_UseBooleanIntersection = (1 << 15),
kTFL_DetectUnmorphedPlayer = (1 << 16),
kTFL_BlockEnvironmentalEffects = (1 << 17)
};
class CScriptTrigger : public CActor {
public:
class CObjectTracker {
TUniqueId x0_id;
public:
explicit CObjectTracker(TUniqueId id) : x0_id(id) {}
TUniqueId GetObjectId() const { return x0_id; }
bool operator==(const CObjectTracker& other) const { return x0_id == other.x0_id; }
};
rstl::list< CObjectTracker > xe8_inhabitants;
CDamageInfo x100_damageInfo;
CVector3f x11c_forceField;
float x128_forceMagnitude;
uint x12c_flags;
CAABox x130_bounds;
bool x148_24_detectCamera : 1;
bool x148_25_camSubmerged : 1;
bool x148_26_deactivateOnEntered : 1;
bool x148_27_deactivateOnExited : 1;
bool x148_28_playerTriggerProc : 1;
bool x148_29_didPhazonDamage : 1;
public:
CScriptTrigger(TUniqueId, const rstl::string& name, const CEntityInfo& info, const CVector3f& pos,
const CAABox&, const CDamageInfo& dInfo, const CVector3f& orientedForce,
uint triggerFlags, bool active, bool deactivateOnEntered, bool deactivateOnExited);
~CScriptTrigger();
void Touch(CActor&, CStateManager&) override;
CAABox GetTriggerBoundsWR() const;
rstl::optional_object<CAABox> GetTouchBounds() const override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void UpdateInhabitants(float, CStateManager&);
const rstl::list<CObjectTracker>& GetInhabitants() const;
const CScriptTrigger::CObjectTracker* FindObject(TUniqueId);
void Accept(IVisitor& visitor) override;
virtual void InhabitantAdded(CActor&, CStateManager&);
virtual void InhabitantIdle(CActor&, CStateManager&);
virtual void InhabitantExited(CActor&, CStateManager&);
virtual void InhabitantRejected(CActor&, CStateManager&);
};
#endif // _CSCRIPTTRIGGER