prime/include/Kyoto/Graphics/CLight.hpp

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#ifndef _CLIGHT
#define _CLIGHT
#include "Kyoto/Graphics/CColor.hpp"
#include "Kyoto/Math/CVector3f.hpp"
enum ELightType {
kLT_Spot = 0,
kLT_Point = 1,
kLT_Directional = 2,
kLT_LocalAmbient = 3,
kLT_Custom = 4,
};
enum EFalloffType { kFT_Constant, kFT_Linear, kFT_Quadratic };
class CLight {
static const CVector3f kDefaultPosition;
static const CVector3f kDefaultDirection;
float CalculateLightRadius() const;
public:
CLight(ELightType type, const CVector3f& position, const CVector3f& direction,
const CColor& color, float cutoff);
CLight(const CVector3f& pos, const CVector3f& direction, const CColor& color, float distC,
float distL, float distQ, float angleC, float angleL, float angleQ);
CLight(const CLight&);
void SetPosition(const CVector3f& pos);
const CVector3f& GetPosition() const { return x0_pos; }
void SetDirection(const CVector3f& dir);
const CVector3f& GetDirection() const { return xc_dir; }
void SetColor(const CColor& col);
void SetAttenuation(float constant, float linear, float quadratic);
float GetSpotCutoff() const { return x20_spotCutoff; }
float GetAttenuationConstant() const { return x24_distC; }
float GetAttenuationLinear() const { return x28_distL; }
float GetAttenuationQuadratic() const { return x2c_distQ; }
void SetAngleAttenuation(float constant, float linear, float quadratic);
float GetAngleAttenuationConstant() const { return x30_angleC; }
float GetAngleAttenuationLinear() const { return x34_angleL; }
float GetAngleAttenuationQuadratic() const { return x38_angleQ; }
ELightType GetType() const { return x1c_type; }
uint GetId() const { return x40_lightId; }
float GetIntensity() const;
float GetRadius() const;
const CColor& GetColor() const { return x18_color; }
void SetPriority(uint priority) { x3c_priority = priority; }
void SetLightId(uint lightId) { x40_lightId = lightId; }
CVector3f GetNormalIndependentLightingAtPoint(const CVector3f& point) const;
static CLight BuildDirectional(const CVector3f& dir, const CColor& color);
static CLight BuildSpot(const CVector3f& pos, const CVector3f& dir, const CColor& color,
float cutoff);
static CLight BuildPoint(const CVector3f& pos, const CColor& color);
static CLight BuildCustom(const CVector3f& pos, const CVector3f& dir, const CColor& color,
float distC, float distL, float distQ, float angleC, float angleL,
float angleQ);
static CLight BuildLocalAmbient(const CVector3f& pos, const CColor& color);
private:
CVector3f x0_pos;
CVector3f xc_dir;
CColor x18_color;
ELightType x1c_type;
float x20_spotCutoff;
float x24_distC;
float x28_distL;
float x2c_distQ;
float x30_angleC;
float x34_angleL;
float x38_angleQ;
uint x3c_priority;
uint x40_lightId;
mutable float x44_cachedRadius;
mutable float x48_cachedIntensity;
mutable bool x4c_24_intensityDirty : 1;
mutable bool x4c_25_radiusDirty : 1;
};
CHECK_SIZEOF(CLight, 0x50)
#endif // _CLIGHT