prime/include/Weapons/IWeaponRenderer.hpp

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#ifndef _IWEAPONRENDERER
#define _IWEAPONRENDERER
#include "Kyoto/Alloc/CMemory.hpp"
#include "Kyoto/Particles/CParticleGen.hpp"
class IWeaponRenderer {
public:
virtual ~IWeaponRenderer() = 0;
virtual void AddParticleGen(const CParticleGen& gen) = 0;
static void SetRenderer(IWeaponRenderer* renderer) { sWeaponRenderer = renderer; }
private:
static IWeaponRenderer* sWeaponRenderer;
};
inline IWeaponRenderer::~IWeaponRenderer() {}
class CDefaultWeaponRenderer : public IWeaponRenderer {
public:
~CDefaultWeaponRenderer() {}
void AddParticleGen(const CParticleGen& gen) { gen.Render(); }
};
#endif // _IWEAPONRENDERER