prime/include/MetroidPrime/Cameras/CFirstPersonCamera.hpp

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#ifndef _CFIRSTPERSONCAMERA
#define _CFIRSTPERSONCAMERA
#include "MetroidPrime/Cameras/CGameCamera.hpp"
class CFirstPersonCamera : public CGameCamera {
public:
CFirstPersonCamera(const TUniqueId& uid, const CTransform4f& xf, TUniqueId watchedObj,
float orbitCameraSpeed, float fov, float nearz, float farz, float aspect);
void SetScriptPitchId(TUniqueId uid) { x1c4_pitchId = uid; }
void ProcessInput(const CFinalInput& input, CStateManager& mgr);
void Reset(const CTransform4f& xf, CStateManager& mgr);
private:
float x188_orbitCameraSpeed;
bool x18c_lockCamera;
CTransform4f x190_gunFollowXf;
float x1c0_pitch;
TUniqueId x1c4_pitchId;
bool x1c6_24_deferBallTransitionProcessing : 1;
CVector3f x1c8_closeInVec;
float x1d4_closeInTimer;
};
#endif // _CFIRSTPERSONCAMERA