prime/src/MetroidPrime/CAABoxFilter.cpp

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#include "MetroidPrime/CAABoxFilter.hpp"
#include "Collision/CCollisionInfoList.hpp"
#include "Collision/CollisionUtil.hpp"
void CAABoxFilter::FilterBoxFloorCollisions(const CCollisionInfoList& in, CCollisionInfoList& out) {
float minZ = 10000.f;
for (CCollisionInfoList::const_iterator it = in.Begin(); it != in.End(); ++it) {
if (it->GetMaterialLeft().HasMaterial(kMT_Wall) && it->GetPoint().GetZ() < minZ) {
minZ = it->GetPoint().GetZ();
}
}
CCollisionInfoList temp;
for (CCollisionInfoList::const_iterator it = in.Begin(); it != in.End(); ++it) {
if (it->GetMaterialLeft().HasMaterial(kMT_Floor)) {
if (it->GetPoint().GetZ() < minZ) {
temp.Add(*it, false);
}
} else {
temp.Add(*it, false);
}
}
CollisionUtil::AddAverageToFront(temp, out);
}
void CAABoxFilter::Filter(const CCollisionInfoList& in, CCollisionInfoList& out) const {
FilterBoxFloorCollisions(in, out);
}