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IWeaponRender decomp (can't link yet)
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11
include/Kyoto/Math/CAABox.hpp
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11
include/Kyoto/Math/CAABox.hpp
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#ifndef __CAABOX_HPP__
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#define __CAABOX_HPP__
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#include "Kyoto/Math/CVector3f.hpp"
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class CAABox {
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CVector3f min;
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CVector3f max;
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};
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#endif // __CAABOX_HPP__
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