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More CPlayer progress
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@@ -28,7 +28,7 @@ public:
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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EWeaponCollisionResponseTypes GetCollisionResponseType(const CVector3f&, const CVector3f&,
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const CWeaponMode&,
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int /*EProjectileAttrib?*/) const override;
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int) const override;
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void Render(const CStateManager& mgr) const override;
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void AddToRenderer(const CFrustumPlanes& frustum, const CStateManager& mgr) const override;
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void PreRender(CStateManager& mgr, const CFrustumPlanes& frustum) override;
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@@ -49,7 +49,7 @@ public:
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void Touch(CActor&, CStateManager&) override;
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EWeaponCollisionResponseTypes GetCollisionResponseType(const CVector3f&, const CVector3f&,
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const CWeaponMode&,
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int /*EProjectileAttrib?*/) const override;
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int) const override;
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CAABox GetSortingBounds(const CStateManager&) const override;
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bool CanRippleAtPoint(const CVector3f&) const;
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