diff --git a/asm/MetroidPrime/Tweaks/CTweakPlayer.s b/asm/MetroidPrime/Tweaks/CTweakPlayer.s index a401cd4e..7f286200 100644 --- a/asm/MetroidPrime/Tweaks/CTweakPlayer.s +++ b/asm/MetroidPrime/Tweaks/CTweakPlayer.s @@ -3,8 +3,8 @@ .section .data .balign 8 -.global lbl_803D9CB8 -lbl_803D9CB8: +.global __vt__12CTweakPlayer +__vt__12CTweakPlayer: # ROM: 0x3D6CB8 .4byte 0 .4byte 0 @@ -49,9 +49,9 @@ __ct__12CTweakPlayerFR12CInputStream: /* 80034E04 00031D64 94 21 FF E0 */ stwu r1, -0x20(r1) /* 80034E08 00031D68 7C 08 02 A6 */ mflr r0 /* 80034E0C 00031D6C 3C C0 80 3E */ lis r6, __vt__12ITweakObject@ha -/* 80034E10 00031D70 3C A0 80 3E */ lis r5, lbl_803D9CB8@ha +/* 80034E10 00031D70 3C A0 80 3E */ lis r5, __vt__12CTweakPlayer@ha /* 80034E14 00031D74 90 01 00 24 */ stw r0, 0x24(r1) -/* 80034E18 00031D78 38 05 9C B8 */ addi r0, r5, lbl_803D9CB8@l +/* 80034E18 00031D78 38 05 9C B8 */ addi r0, r5, __vt__12CTweakPlayer@l /* 80034E1C 00031D7C C0 02 83 F8 */ lfs f0, lbl_805AA118@sda21(r2) /* 80034E20 00031D80 93 E1 00 1C */ stw r31, 0x1c(r1) /* 80034E24 00031D84 7C 9F 23 78 */ mr r31, r4 @@ -757,8 +757,8 @@ __dt__12CTweakPlayerFv: /* 800358E8 00032848 93 E1 00 0C */ stw r31, 0xc(r1) /* 800358EC 0003284C 7C 7F 1B 79 */ or. r31, r3, r3 /* 800358F0 00032850 41 82 00 30 */ beq lbl_80035920 -/* 800358F4 00032854 3C 60 80 3E */ lis r3, lbl_803D9CB8@ha -/* 800358F8 00032858 38 03 9C B8 */ addi r0, r3, lbl_803D9CB8@l +/* 800358F4 00032854 3C 60 80 3E */ lis r3, __vt__12CTweakPlayer@ha +/* 800358F8 00032858 38 03 9C B8 */ addi r0, r3, __vt__12CTweakPlayer@l /* 800358FC 0003285C 90 1F 00 00 */ stw r0, 0(r31) /* 80035900 00032860 41 82 00 10 */ beq lbl_80035910 /* 80035904 00032864 3C 60 80 3E */ lis r3, __vt__12ITweakObject@ha diff --git a/include/MetroidPrime/Tweaks/CTweakPlayer.hpp b/include/MetroidPrime/Tweaks/CTweakPlayer.hpp index 9ed7e29c..6a5c2237 100644 --- a/include/MetroidPrime/Tweaks/CTweakPlayer.hpp +++ b/include/MetroidPrime/Tweaks/CTweakPlayer.hpp @@ -5,10 +5,16 @@ #include "MetroidPrime/Tweaks/ITweakObject.hpp" +#include "Kyoto/TOneStatic.hpp" + #include "rstl/string.hpp" -class CTweakPlayer : public ITweakObject { +class CInputStream; +class CTweakPlayer; + +class CTweakPlayer : public ITweakObject, public TOneStatic< CTweakPlayer > { public: + CTweakPlayer(CInputStream&); ~CTweakPlayer() override; // TODO CPlayer::ESurfaceRestraints diff --git a/src/MetroidPrime/Tweaks/CTweakPlayer.cpp b/src/MetroidPrime/Tweaks/CTweakPlayer.cpp new file mode 100644 index 00000000..31fd915a --- /dev/null +++ b/src/MetroidPrime/Tweaks/CTweakPlayer.cpp @@ -0,0 +1,203 @@ +#include "MetroidPrime/Tweaks/CTweakPlayer.hpp" + +#include "Kyoto/Math/CMath.hpp" +#include "Kyoto/Streams/CInputStream.hpp" + +CTweakPlayer::~CTweakPlayer() {} + +CTweakPlayer::CTweakPlayer(CInputStream& in) +: x2d8_grappleBeamSpeed(0.0) +, x2dc_grappleBeamXWaveAmplitude(0.0) +, x2e0_grappleBeamZWaveAmplitude(0.0) +, x2e4_grappleBeamAnglePhaseDelta(0.0) { + for (int i = 0; i < 8; ++i) { + x4_maxTranslationalAcceleration[i] = in.ReadFloat(); + } + for (int i = 0; i < 8; ++i) { + x24_maxRotationalAcceleration[i] = in.ReadFloat(); + } + for (int i = 0; i < 8; ++i) { + x44_translationFriction[i] = in.ReadFloat(); + } + for (int i = 0; i < 8; ++i) { + x64_rotationFriction[i] = in.ReadFloat(); + } + for (int i = 0; i < 8; ++i) { + x84_rotationMaxSpeed[i] = in.ReadFloat(); + } + for (int i = 0; i < 8; ++i) { + xa4_translationMaxSpeed[i] = in.ReadFloat(); + } + + xc4_normalGravAccel = in.ReadFloat(); + xc8_fluidGravAccel = in.ReadFloat(); + xcc_verticalJumpAccel = in.ReadFloat(); + xd0_horizontalJumpAccel = in.ReadFloat(); + xd4_verticalDoubleJumpAccel = in.ReadFloat(); + xd8_horizontalDoubleJumpAccel = in.ReadFloat(); + xdc_waterJumpFactor = in.ReadFloat(); + xe0_waterBallJumpFactor = in.ReadFloat(); + xe4_lavaJumpFactor = in.ReadFloat(); + xe8_lavaBallJumpFactor = in.ReadFloat(); + xec_phazonJumpFactor = in.ReadFloat(); + xf0_phazonBallJumpFactor = in.ReadFloat(); + xf4_allowedJumpTime = in.ReadFloat(); + xf8_allowedDoubleJumpTime = in.ReadFloat(); + xfc_minDoubleJumpWindow = in.ReadFloat(); + x100_maxDoubleJumpWindow = in.ReadFloat(); + x104_ = in.ReadFloat(); + x108_minJumpTime = in.ReadFloat(); + x10c_minDoubleJumpTime = in.ReadFloat(); + x110_allowedLedgeTime = in.ReadFloat(); + x114_doubleJumpImpulse = in.ReadFloat(); + x118_backwardsForceMultiplier = in.ReadFloat(); + x11c_bombJumpRadius = in.ReadFloat(); + x120_bombJumpHeight = in.ReadFloat(); + x124_eyeOffset = in.ReadFloat(); + x128_turnSpeedMultiplier = in.ReadFloat(); + x12c_freeLookTurnSpeedMultiplier = in.ReadFloat(); + + x130_horizontalFreeLookAngleVel = in.ReadFloat() * (M_PIF / 180.f); + x134_verticalFreeLookAngleVel = in.ReadFloat() * (M_PIF / 180.f); + x138_freeLookSpeed = in.ReadFloat() * (M_PIF / 180.f); + x13c_freeLookSnapSpeed = in.ReadFloat() * (M_PIF / 180.f); + x140_ = in.ReadFloat() * (M_PIF / 180.f); + x144_freeLookCenteredThresholdAngle = in.ReadFloat() * (M_PIF / 180.f); + + x148_freeLookCenteredTime = in.ReadFloat(); + x14c_freeLookDampenFactor = in.ReadFloat(); + x150_leftDiv = in.ReadFloat(); + x154_rightDiv = in.ReadFloat(); + + x228_24_freelookTurnsPlayer = in.ReadBool(); + x228_25_ = in.ReadBool(); + x228_26_ = in.ReadBool(); + x228_27_moveDuringFreeLook = in.ReadBool(); + x228_28_holdButtonsForFreeLook = in.ReadBool(); + x228_29_twoButtonsForFreeLook = in.ReadBool(); + x228_30_ = in.ReadBool(); + x228_31_ = in.ReadBool(); + x229_24_ = in.ReadBool(); + x229_25_aimWhenOrbitingPoint = in.ReadBool(); + x229_26_stayInFreeLookWhileFiring = in.ReadBool(); + x229_27_ = in.ReadBool(); + x229_28_ = in.ReadBool(); + x229_29_orbitFixedOffset = in.ReadBool(); + x229_30_gunButtonTogglesHolster = in.ReadBool(); + x229_31_gunNotFiringHolstersGun = in.ReadBool(); + x22a_24_fallingDoubleJump = in.ReadBool(); + x22a_25_impulseDoubleJump = in.ReadBool(); + x22a_26_firingCancelsCameraPitch = in.ReadBool(); + x22a_27_assistedAimingIgnoreHorizontal = in.ReadBool(); + x22a_28_assistedAimingIgnoreVertical = in.ReadBool(); + + x22c_ = in.ReadFloat(); + x230_ = in.ReadFloat(); + x234_aimMaxDistance = in.ReadFloat(); + + x238_ = in.ReadFloat() * (M_PIF / 180.f); + x23c_ = in.ReadFloat() * (M_PIF / 180.f); + x240_ = in.ReadFloat() * (M_PIF / 180.f); + x244_ = in.ReadFloat() * (M_PIF / 180.f); + x248_ = in.ReadFloat() * (M_PIF / 180.f); + x24c_aimThresholdDistance = in.ReadFloat(); + x250_ = in.ReadFloat() * (M_PIF / 180.f); + x254_ = in.ReadFloat(); + x258_aimBoxWidth = in.ReadFloat(); + x25c_aimBoxHeight = in.ReadFloat(); + x260_aimTargetTimer = in.ReadFloat(); + x264_aimAssistHorizontalAngle = in.ReadFloat() * (M_PIF / 180.f); + x268_aimAssistVerticalAngle = in.ReadFloat() * (M_PIF / 180.f); + + for (int i = 0; i < 3; ++i) { + x158_orbitMinDistance[i] = in.ReadFloat(); + x164_orbitNormalDistance[i] = in.ReadFloat(); + x170_orbitMaxDistance[i] = in.ReadFloat(); + } + + x17c_ = in.ReadFloat() * (M_PIF / 180.f); + x180_orbitModeTimer = in.ReadFloat(); + x184_orbitCameraSpeed = in.ReadFloat() * (M_PIF / 180.f); + x188_orbitUpperAngle = in.ReadFloat() * (M_PIF / 180.f); + x18c_orbitLowerAngle = in.ReadFloat() * (M_PIF / 180.f); + x190_orbitHorizAngle = in.ReadFloat() * (M_PIF / 180.f); + x194_ = in.ReadFloat() * (M_PIF / 180.f); + x198_ = in.ReadFloat() * (M_PIF / 180.f); + x19c_orbitMaxTargetDistance = in.ReadFloat(); + x1a0_orbitMaxLockDistance = in.ReadFloat(); + x1a4_orbitDistanceThreshold = in.ReadFloat(); + + for (int i = 0; i < 2; ++i) { + x1a8_orbitScreenBoxHalfExtentX[i] = in.ReadLong(); + x1b0_orbitScreenBoxHalfExtentY[i] = in.ReadLong(); + x1b8_orbitScreenBoxCenterX[i] = in.ReadLong(); + x1c0_orbitScreenBoxCenterY[i] = in.ReadLong(); + x1c8_orbitZoneIdealX[i] = in.ReadLong(); + x1d0_orbitZoneIdealY[i] = in.ReadLong(); + } + + x1d8_orbitNearX = in.ReadFloat(); + x1dc_orbitNearZ = in.ReadFloat(); + x1e0_ = in.ReadFloat(); + x1e4_ = in.ReadFloat(); + x1e8_orbitFixedOffsetZDiff = in.ReadFloat(); + x1ec_orbitZRange = in.ReadFloat(); + x1f0_ = in.ReadFloat() * (M_PIF / 180.f); + x1f4_ = in.ReadFloat() * (M_PIF / 180.f); + x1f8_ = in.ReadFloat(); + x1fc_orbitPreventionTime = in.ReadFloat(); + x200_24_dashEnabled = in.ReadBool(); + x200_25_dashOnButtonRelease = in.ReadBool(); + x204_dashButtonHoldCancelTime = in.ReadFloat(); + x208_dashStrafeInputThreshold = in.ReadFloat(); + x20c_sidewaysDoubleJumpImpulse = in.ReadFloat(); + x210_sidewaysVerticalDoubleJumpAccel = in.ReadFloat(); + x214_sidewaysHorizontalDoubleJumpAccel = in.ReadFloat(); + x218_scanningRange = in.ReadFloat(); + x21c_24_scanRetention = in.ReadBool(); + x21c_25_scanFreezesGame = in.ReadBool(); + x21c_26_orbitWhileScanning = in.ReadBool(); + x220_scanMaxTargetDistance = in.ReadFloat(); + x224_scanMaxLockDistance = in.ReadFloat(); + x2a0_orbitDistanceMax = in.ReadFloat(); + x2a4_grappleSwingLength = in.ReadFloat(); + x2a8_grappleSwingPeriod = in.ReadFloat(); + x2ac_grapplePullSpeedMin = in.ReadFloat(); + x2b0_grappleCameraSpeed = in.ReadFloat() * (M_PIF / 180.f); + x2b4_maxGrappleLockedTurnAlignDistance = in.ReadFloat(); + x2b8_grapplePullSpeedProportion = in.ReadFloat(); + x2bc_grapplePullSpeedMax = in.ReadFloat(); + x2c0_grappleLookCenterSpeed = in.ReadFloat() * (M_PIF / 180.f); + x2c4_maxGrappleTurnSpeed = in.ReadFloat(); + x2c8_grappleJumpForce = in.ReadFloat(); + x2cc_grappleReleaseTime = in.ReadFloat(); + x2d0_grappleJumpMode = in.ReadLong(); + x2d4_orbitReleaseBreaksGrapple = in.ReadBool(); + x2d5_invertGrappleTurn = in.ReadBool(); + x2d8_grappleBeamSpeed = in.ReadFloat(); + x2dc_grappleBeamXWaveAmplitude = in.ReadFloat(); + x2e0_grappleBeamZWaveAmplitude = in.ReadFloat(); + x2e4_grappleBeamAnglePhaseDelta = in.ReadFloat(); + x26c_playerHeight = in.ReadFloat(); + x270_playerXYHalfExtent = in.ReadFloat(); + x274_stepUpHeight = in.ReadFloat(); + x278_stepDownHeight = in.ReadFloat(); + x27c_playerBallHalfExtent = in.ReadFloat(); + x280_firstPersonCameraSpeed = in.ReadFloat() * (M_PIF / 180.f); + x284_ = in.ReadFloat() * (M_PIF / 180.f); + x288_jumpCameraPitchDownStart = in.ReadFloat(); + x28c_jumpCameraPitchDownFull = in.ReadFloat(); + x290_jumpCameraPitchDownAngle = in.ReadFloat() * (M_PIF / 180.f); + x294_fallCameraPitchDownStart = in.ReadFloat(); + x298_fallCameraPitchDownFull = in.ReadFloat(); + x29c_fallCameraPitchDownAngle = in.ReadFloat() * (M_PIF / 180.f); + x2e8_ = in.ReadFloat(); + x2ec_ = in.ReadFloat(); + x2f0_ = in.ReadFloat(); + x2f4_ = in.ReadBool(); + x2f8_frozenTimeout = in.ReadFloat(); + x2fc_iceBreakJumpCount = in.ReadLong(); + x300_variaDamageReduction = in.ReadFloat(); + x304_gravityDamageReduction = in.ReadFloat(); + x308_phazonDamageReduction = in.ReadFloat(); +}