const bool fixes, remove override define

Former-commit-id: 72256e77a5
This commit is contained in:
2023-02-05 23:21:28 -08:00
parent f29f76abb5
commit 38b824cda0
296 changed files with 1192 additions and 1199 deletions

View File

@@ -22,75 +22,75 @@ class CModel;
class CCubeRenderer : public IRenderer, public IWeaponRenderer {
public:
~CCubeRenderer() override;
~CCubeRenderer();
// TODO types
void AddStaticGeometry() override;
void EnablePVS(const CPVSVisSet& set, int areaIdx) override;
void DisablePVS() override;
void RemoveStaticGeometry() override;
void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask) override;
void DrawSortedGeometry(int areaIdx, int mask, int targetMask) override;
void DrawStaticGeometry(int areaIdx, int mask, int targetMask) override;
void DrawAreaGeometry(int areaIdx, int mask, int targetMask) override;
void PostRenderFogs() override;
void SetModelMatrix(const CTransform4f& xf) override;
void AddParticleGen(const CParticleGen& gen) override;
void AddParticleGen2() override;
void AddPlaneObject() override;
void AddStaticGeometry();
void EnablePVS(const CPVSVisSet& set, int areaIdx);
void DisablePVS();
void RemoveStaticGeometry();
void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask);
void DrawSortedGeometry(int areaIdx, int mask, int targetMask);
void DrawStaticGeometry(int areaIdx, int mask, int targetMask);
void DrawAreaGeometry(int areaIdx, int mask, int targetMask);
void PostRenderFogs();
void SetModelMatrix(const CTransform4f& xf);
void AddParticleGen(const CParticleGen& gen);
void AddParticleGen2();
void AddPlaneObject();
void AddDrawable(const void* obj, const CVector3f& pos, const CAABox& bounds, int mode,
IRenderer::EDrawableSorting sorting) override;
void SetDrawableCallback(TDrawableCallback cb, void* ctx) override;
void SetWorldViewpoint() override;
void SetPerspective1(float, float, float, float, float) override;
void SetPerspective2() override;
IRenderer::EDrawableSorting sorting);
void SetDrawableCallback(TDrawableCallback cb, void* ctx);
void SetWorldViewpoint();
void SetPerspective1(float, float, float, float, float);
void SetPerspective2();
rstl::pair< CVector2f, CVector2f > SetViewportOrtho(bool centered, float znear,
float zfar) override;
void SetClippingPlanes(const CFrustumPlanes&) override;
void SetViewport(int left, int right, int width, int height) override;
void SetDepthReadWrite(bool read, bool update) override;
void SetBlendMode_AdditiveAlpha() override;
void SetBlendMode_AlphaBlended() override;
void SetBlendMode_NoColorWrite() override;
void SetBlendMode_ColorMultiply() override;
void SetBlendMode_InvertDst() override;
void SetBlendMode_InvertSrc() override;
void SetBlendMode_Replace() override;
void SetBlendMode_AdditiveDestColor() override;
void SetDebugOption() override;
void BeginScene() override;
void EndScene() override;
void BeginPrimitive(GXPrimitive prim, int count) override;
void BeginLines(int nverts) override;
void BeginLineStrip(int nverts) override;
void BeginTriangles(int nverts) override;
void BeginTriangleStrip(int nverts) override;
void BeginTriangleFan(int nverts) override;
void PrimVertex(const CVector3f& vtx) override;
void PrimNormal(const CVector3f& nrm) override;
void PrimColor(float r, float g, float b, float a) override;
void PrimColor(const CColor& color) override;
void EndPrimitive() override;
void SetAmbientColor(const CColor& color) override;
void DrawString() override;
void GetFPS() override;
void CacheReflection() override;
void DrawSpaceWarp() override;
void DrawThermalModel() override;
void DrawModelDisintegrate() override;
void DrawModelFlat() override;
void SetWireframeFlags() override;
void SetWorldFog() override;
float zfar);
void SetClippingPlanes(const CFrustumPlanes&);
void SetViewport(int left, int right, int width, int height);
void SetDepthReadWrite(bool read, bool update);
void SetBlendMode_AdditiveAlpha();
void SetBlendMode_AlphaBlended();
void SetBlendMode_NoColorWrite();
void SetBlendMode_ColorMultiply();
void SetBlendMode_InvertDst();
void SetBlendMode_InvertSrc();
void SetBlendMode_Replace();
void SetBlendMode_AdditiveDestColor();
void SetDebugOption();
void BeginScene();
void EndScene();
void BeginPrimitive(GXPrimitive prim, int count);
void BeginLines(int nverts);
void BeginLineStrip(int nverts);
void BeginTriangles(int nverts);
void BeginTriangleStrip(int nverts);
void BeginTriangleFan(int nverts);
void PrimVertex(const CVector3f& vtx);
void PrimNormal(const CVector3f& nrm);
void PrimColor(float r, float g, float b, float a);
void PrimColor(const CColor& color);
void EndPrimitive();
void SetAmbientColor(const CColor& color);
void DrawString();
void GetFPS();
void CacheReflection();
void DrawSpaceWarp();
void DrawThermalModel();
void DrawModelDisintegrate();
void DrawModelFlat();
void SetWireframeFlags();
void SetWorldFog();
void RenderFogVolume(const CColor&, const CAABox&, const TLockedToken< CModel >*,
const CSkinnedModel*) override;
void SetThermal() override;
void SetThermalColdScale() override;
void DoThermalBlendCold() override;
void DoThermalBlendHot() override;
void GetStaticWorldDataSize() override;
void SetGXRegister1Color() override;
void SetWorldLightFadeLevel() override;
void Something() override;
void PrepareDynamicLights(const rstl::vector<CLight>& lights) override;
const CSkinnedModel*);
void SetThermal();
void SetThermalColdScale();
void DoThermalBlendCold();
void DoThermalBlendHot();
void GetStaticWorldDataSize();
void SetGXRegister1Color();
void SetWorldLightFadeLevel();
void Something();
void PrepareDynamicLights(const rstl::vector<CLight>& lights);
void AllocatePhazonSuitMaskTexture();