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Particle and RasterFont progress
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@@ -5,6 +5,7 @@
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#include <rstl/vector.hpp>
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class CInputStream;
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class CSimplePool;
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class CSpawnSystemKeyframeData {
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public:
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class CSpawnSystemKeyframeInfo {
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@@ -14,6 +15,8 @@ public:
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CSpawnSystemKeyframeData(CInputStream& in);
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~CSpawnSystemKeyframeData() {}
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void LoadAllSpawnedSystemTokens(CSimplePool* pool);
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private:
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int mUnknown1;
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int mUnknown2;
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