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@@ -139,6 +139,9 @@ public:
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const CActor*) const;
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bool RayCollideWorld(const CVector3f& start, const CVector3f& end, const TEntityList& nearList,
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const CMaterialFilter& filter, const CActor* damagee) const;
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CRayCastResult RayStaticIntersection(const CVector3f& pos, const CVector3f& dir, float length,
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const CMaterialFilter& filter) const;
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CRayCastResult RayWorldIntersection(TUniqueId& idOut, const CVector3f& pos, const CVector3f& dir,
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float length, const CMaterialFilter& filter,
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const TEntityList& list) const;
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