Replace int types in Retro code

Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
This commit is contained in:
2022-10-09 01:37:23 -04:00
parent f0ea5144ea
commit 7ca3a1c0bb
172 changed files with 1525 additions and 1514 deletions

View File

@@ -114,7 +114,7 @@ public:
bool RayCollideWorld(const CVector3f& start, const CVector3f& end, const TEntityList& nearList,
const CMaterialFilter& filter, const CActor* damagee) const;
CRayCastResult RayWorldIntersection(TUniqueId& idOut, const CVector3f& pos, const CVector3f& dir,
f32 length, const CMaterialFilter& filter,
float length, const CMaterialFilter& filter,
const TEntityList& list) const;
void BuildColliderList(TEntityList& out, const CActor& actor, const CAABox& aabb) const;
@@ -159,8 +159,8 @@ public:
return xb84_camFilterPasses[size_t(stage)];
}
f32 GetThermalColdScale1() const { return xf24_thermColdScale1; }
f32 GetThermalColdScale2() const { return xf28_thermColdScale2; }
float GetThermalColdScale1() const { return xf24_thermColdScale1; }
float GetThermalColdScale2() const { return xf28_thermColdScale2; }
bool IsGeneratingObject() const { return xf94_26_generatingObject; }
void SetIsGeneratingObject(bool gen) { xf94_26_generatingObject = gen; }
@@ -190,7 +190,7 @@ public:
return xf90_deferredTransition == kSMT_MessageScreen;
}
void SetEnergyBarActorInfo(TUniqueId bossId, float maxEnergy, u32 stringIdx);
void SetEnergyBarActorInfo(TUniqueId bossId, float maxEnergy, uint stringIdx);
void SetPendingOnScreenTex(CAssetId texId, const CVector2i& origin, const CVector2i& extent); /* {
xef4_pendingScreenTex.x0_id = texId;
xef4_pendingScreenTex.x4_origin = origin;
@@ -205,11 +205,11 @@ public:
void SetInSaveUI(bool b) { xf94_28_inSaveUI = b; }
bool GetInSaveUI() const { return xf94_28_inSaveUI; }
void SetIsFullThreat(bool v) { xf94_30_fullThreat = v; }
u32 GetInputFrameIdx() const { return x8d4_inputFrameIdx; }
uint GetInputFrameIdx() const { return x8d4_inputFrameIdx; }
private:
u16 x0_nextFreeIndex;
rstl::reserved_vector< u16, 1024 > x8_objectIndexArray;
ushort x0_nextFreeIndex;
rstl::reserved_vector< ushort, 1024 > x8_objectIndexArray;
rstl::reserved_vector< rstl::auto_ptr< CObjectList >, 8 > x808_objectLists;
CPlayer* x84c_player;
rstl::single_ptr< CWorld > x850_world;
@@ -226,7 +226,7 @@ private:
// TODO
// rstl::multimap< TEditorId, TUniqueId > x890_scriptIdMap;
// rstl::map< TEditorId, SScriptObjectStream > x8a4_loadedScriptObjects;
u8 pad[0x28];
uchar pad[0x28];
rstl::rc_ptr< CPlayerState > x8b8_playerState;
rstl::rc_ptr< CScriptMailbox > x8bc_mailbox;
rstl::rc_ptr< CMapWorldInfo > x8c0_mapWorldInfo;
@@ -235,9 +235,9 @@ private:
TAreaId x8cc_nextAreaId;
TAreaId x8d0_prevAreaId;
u32 x8d4_inputFrameIdx;
u32 x8d8_updateFrameIdx;
u32 x8dc_objectDrawToken;
uint x8d4_inputFrameIdx;
uint x8d8_updateFrameIdx;
uint x8dc_objectDrawToken;
rstl::vector< CLight > x8e0_dynamicLights;
@@ -245,7 +245,7 @@ private:
CRandom16 x8fc_random;
CRandom16* x900_random;
u8 x904_pad[0x280];
uchar x904_pad[0x280];
rstl::reserved_vector< CCameraFilterPass, kCFS_Max > xb84_camFilterPasses;
rstl::reserved_vector< CCameraBlurPass, kCFS_Max > xd14_camBlurPasses;
@@ -253,14 +253,14 @@ private:
uint xef0_hintPeriods;
SOnScreenTex xef4_pendingScreenTex;
CAssetId xf08_pauseHudMessage;
f32 xf0c_escapeTimer;
f32 xf10_escapeTotalTime;
f32 xf14_curTimeMod900;
float xf0c_escapeTimer;
float xf10_escapeTotalTime;
float xf14_curTimeMod900;
TUniqueId xf18_bossId;
f32 xf1c_totalBossEnergy;
float xf1c_totalBossEnergy;
uint xf20_bossStringIdx;
f32 xf24_thermColdScale1;
f32 xf28_thermColdScale2;
float xf24_thermColdScale1;
float xf28_thermColdScale2;
CVector2f xf2c_viewportScale;
EThermalDrawFlag xf34_thermalFlag;
TUniqueId xf38_skipCineSpecialFunc;
@@ -270,12 +270,12 @@ private:
rstl::single_ptr< CMazeState > xf70_currentMaze;
TUniqueId xf74_lastTrigger;
TUniqueId xf76_lastRelay;
f32 xf78_hudMessageTime;
float xf78_hudMessageTime;
unkptr xf7c_projectedShadow;
uint xf80_hudMessageFrameCount;
CAssetId xf84_;
CAssetId xf88_;
f32 xf8c_;
float xf8c_;
EStateManagerTransition xf90_deferredTransition;
bool xf94_24_readyToRender : 1;
bool xf94_25_quitGame : 1;