Migrate s32->int, u32->uint; fix dolphin/types.h

This commit is contained in:
2022-09-05 00:01:13 -04:00
parent 78022784ef
commit 7eb08b6ee8
73 changed files with 413 additions and 410 deletions

View File

@@ -23,7 +23,7 @@ public:
void StreamNewGameState(CInputStream& in, int saveIdx);
void RefreshGameState();
void AddWorldPaks();
void AsyncIdle(u32 time);
void AsyncIdle(uint time);
int RsMain(int argc, const char* const* argv);
void InitializeSubsystems();
void FillInAssetIDs();
@@ -50,9 +50,9 @@ private:
f32 x120_;
f32 x124_;
CGameGlobalObjects* x128_gameGlobalObjects;
u32 x12c_flowState; // EFlowState
rstl::reserved_vector< u32, 10 > x130_frameTimes;
s32 x15c_frameTimeIdx;
uint x12c_flowState; // EFlowState
rstl::reserved_vector< uint, 10 > x130_frameTimes;
int x15c_frameTimeIdx;
bool x160_24_finished : 1;
bool x160_25_mfGameBuilt : 1;
bool x160_26_screenFading : 1;