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Migrate s32->int, u32->uint; fix dolphin/types.h
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@@ -23,7 +23,7 @@ public:
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void StreamNewGameState(CInputStream& in, int saveIdx);
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void RefreshGameState();
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void AddWorldPaks();
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void AsyncIdle(u32 time);
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void AsyncIdle(uint time);
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int RsMain(int argc, const char* const* argv);
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void InitializeSubsystems();
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void FillInAssetIDs();
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@@ -50,9 +50,9 @@ private:
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f32 x120_;
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f32 x124_;
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CGameGlobalObjects* x128_gameGlobalObjects;
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u32 x12c_flowState; // EFlowState
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rstl::reserved_vector< u32, 10 > x130_frameTimes;
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s32 x15c_frameTimeIdx;
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uint x12c_flowState; // EFlowState
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rstl::reserved_vector< uint, 10 > x130_frameTimes;
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int x15c_frameTimeIdx;
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bool x160_24_finished : 1;
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bool x160_25_mfGameBuilt : 1;
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bool x160_26_screenFading : 1;
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